refac: rename func_8025A70C to comusic_playTrack
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@@ -311,7 +311,7 @@ void func_8038F350(Actor *this, s32 next_state){
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case 8: //L8038F4AC
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if (local->unk4 > 0) {
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func_8025A70C(SFX_REMOVE_JIGGY);
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comusic_playTrack(SFX_REMOVE_JIGGY);
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this->unk60 = 1.0f;
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temp_s1 = func_8038F0EC(this);
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func_8038F1EC(this, temp_s1, 0);
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@@ -324,7 +324,7 @@ void func_8038F350(Actor *this, s32 next_state){
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case 5: //L8038F550
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if (local->unk4 < func_8038EB24(this)) {
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func_8025A70C(COMUSIC_67_INSERTING_JIGGY);
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comusic_playTrack(COMUSIC_67_INSERTING_JIGGY);
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this->unk60 = 1.0f;
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local->unk4++;
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temp_s1 = func_8038F0EC(this);
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@@ -344,7 +344,7 @@ void func_8038F350(Actor *this, s32 next_state){
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else{
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sp4C = item_getCount(ITEM_26_JIGGY_TOTAL);
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}
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func_8025A70C(COMUSIC_67_INSERTING_JIGGY);
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comusic_playTrack(COMUSIC_67_INSERTING_JIGGY);
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this->unk60 = 1.0f;
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for(phi_s0 = 0; phi_s0 < sp4C; phi_s0++){
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local->unk4++;
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@@ -359,7 +359,7 @@ void func_8038F350(Actor *this, s32 next_state){
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break;
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case 7: //L8038F724
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func_8025A70C(COMUSIC_65_WORLD_OPENING_B);
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comusic_playTrack(COMUSIC_65_WORLD_OPENING_B);
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if (this->unkF4_8 == 1) {
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func_80324DBC(1.0f, 0xF7E, 4, NULL, this->marker, func_8038F0C0, NULL);
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} else if (this->unkF4_8 == 0xA) {
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@@ -390,7 +390,7 @@ void lair_func_8038F894(Actor *this, s32 arg1) {
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func_8038F350(this, arg1);
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return;
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}
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func_8025A70C(COMUSIC_2C_BUZZER);
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comusic_playTrack(COMUSIC_2C_BUZZER);
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if (fileProgressFlag_get(FILEPROG_DE_USED_ALL_YOUR_PUZZLE_PIECES) != 0) {
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func_8038F350(this, 1);
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return;
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@@ -503,7 +503,7 @@ void lair_func_8038F924(Actor *this) {
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if (local->unk4) {
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func_8038F350(this, 8);
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} else {
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func_8025A70C(COMUSIC_2C_BUZZER);
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comusic_playTrack(COMUSIC_2C_BUZZER);
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func_8038F350(this, 1);
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}
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}
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