refac: rename func_8025A70C to comusic_playTrack
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@@ -139,7 +139,7 @@ void func_802D2FB0(Actor *this, s32 arg1, s32 arg2, s32 arg3, f32 arg4, s32 arg5
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// collision function if player shoots egg at spider webs
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void func_802D3138(ActorMarker *marker, ActorMarker *other_marker) {
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if(marker->id == MARKER_224_BREAKABLE_FLOOR_COBWEB || marker->id == MARKER_225_BREAKABLE_WALL_COBWEB) {
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func_8025A70C(COMUSIC_2B_DING_B);
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comusic_playTrack(COMUSIC_2B_DING_B);
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}
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}
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@@ -185,7 +185,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
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break;
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case MARKER_224_BREAKABLE_FLOOR_COBWEB:
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func_8025A70C(COMUSIC_2B_DING_B);
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comusic_playTrack(COMUSIC_2B_DING_B);
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func_8030E6A4(SFX_129_SWOOSH, (sp2C->scale < 0.45) ? 1.0 : 0.8, 0x7FF8);
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subaddie_set_state_looped(sp2C, 0xC);
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func_802D2FB0(sp2C, 8, -0x3C, 0xC8, 2.0f, 0xFA, 0x3C, 0x64);
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@@ -193,7 +193,7 @@ void func_802D31AC(ActorMarker *arg0, ActorMarker * arg1) {
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break;
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case MARKER_225_BREAKABLE_WALL_COBWEB:
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func_8025A70C(COMUSIC_2B_DING_B);
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comusic_playTrack(COMUSIC_2B_DING_B);
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func_8030E540(SFX_129_SWOOSH);
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subaddie_set_state_looped(sp2C, 0xF);
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func_802D2FB0(sp2C, 0xE, -0x3C, 0xC8, 2.0f, 0xFA, 0x3C, 0x64);
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