refac: rename func_8025A70C to comusic_playTrack
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@@ -41,7 +41,7 @@ void chLeaky_update(Actor *this) {
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this->marker->propPtr->unk8_3 = FALSE;
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if (levelSpecificFlags_get(5) != 0) {
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levelSpecificFlags_set(5, FALSE);
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timedFunc_set_1(0.5f, (GenFunction_1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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timedFunc_set_1(0.5f, (GenFunction_1)comusic_playTrack, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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}
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if (levelSpecificFlags_get(2) != 0) {
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temp_v0_2 = func_8034C5AC(300);
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@@ -104,7 +104,7 @@ bool chLeaky_eggCollision(ActorMarker *marker){
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if(levelSpecificFlags_get(2))
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return TRUE;
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func_8025A70C(COMUSIC_2B_DING_B);
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comusic_playTrack(COMUSIC_2B_DING_B);
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this->unk38_31++;
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if(this->unk38_31 < 2)
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return TRUE;
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