core2/playerModel.c documentation
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388
src/core2/playerModel.c
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388
src/core2/playerModel.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/playerModel.h"
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void func_80254008(void);
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extern void func_80256E24(f32[3], f32, f32, f32, f32, f32);
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void assetcache_release(void *); //assetcache_free
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extern void ml_vec3f_assign(f32[3], f32, f32, f32);
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void func_8033A280(f32);
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extern s32 osCicId;
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/* .data */
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struct5Bs *D_80363780 = NULL;
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/* .bss */
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void *playerModelBin; //playerModelPtr
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s16 playerModelId; //playerModel asset_id
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u8 playerModelEnvAlpha;
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u8 playerModelDirection;
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u8 playerModelIsVisible;
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f32 playerModelScale;
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f32 playerModelPitch;
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f32 playerModelRoll;
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f32 playerModelYaw;
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f32 D_8037C100[3];
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f32 D_8037C110[3];
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f32 playerModelDisplacement[3];
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void (*playerModelPostDrawMethod)(Gfx **gfx, Mtx **mtx, Vtx **vtx);
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f32 D_8037C130[2][4];
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struct {
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u8 unk0;
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f32 unk4[3];
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} D_8037C150;
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//public
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void playerModel_set(enum asset_e asset_id);
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//.data
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static void _playerModel_updateModelYaw(void){
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switch(playerModelDirection){
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case PLAYER_MODEL_DIR_KAZOOIE:
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playerModelYaw = mlNormalizeAngle(yaw_get() + 180.0f);
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break;
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default:
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playerModelYaw = yaw_get();
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break;
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case PLAYER_MODEL_DIR_GLOBAL:
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break;
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}
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}
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void playerModel_80291A50(s32 arg0, f32 arg1[3]){
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func_8034A174(D_80363780, arg0, arg1);
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if(func_802582EC(arg1)){
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_player_getPosition(arg1);
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}
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}
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int playerModel_80291AAC(s32 arg0, s32 arga, s32 arg2, s32 arg3){
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return 0;
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}
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static void _playerModel_preDraw(int arg0){
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_player_getMarker()->unk14_21 = 1;
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}
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void playerModel_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 rotation[3];
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s32 env_color[3];
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f32 plyr_pos[3]; //sp44
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f32 sp38[3];
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if(!playerModelIsVisible)
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return;
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_playerModel_updateModelYaw();
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playerModelRoll = roll_get();
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playerModelPitch = pitch_get();
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_player_getPosition(plyr_pos);
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plyr_pos[1] += 2.0f;
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ml_vec3f_assign(rotation, playerModelPitch, playerModelYaw, playerModelRoll);
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func_8029A47C(env_color);
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ml_vec3f_copy(sp38, D_8037C100);
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plyr_pos[0] += playerModelDisplacement[0];\
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plyr_pos[1] += playerModelDisplacement[1];\
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plyr_pos[2] += playerModelDisplacement[2];
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sp38[0] += playerModelDisplacement[0];\
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sp38[1] += playerModelDisplacement[1];\
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sp38[2] += playerModelDisplacement[2];
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if(playerModelBin){
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func_80289F30();
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func_8029DD6C();
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modelRender_setEnvColor(env_color[0], env_color[1], env_color[2], playerModelEnvAlpha);
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func_8033A280(2.0f);
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modelRender_preDraw((GenMethod_1)_playerModel_preDraw, 0);
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func_8033A450(D_80363780);
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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if(D_8037C150.unk0){
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D_8037C150.unk0 = 0;
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modelRender_draw(gfx, mtx, D_8037C150.unk4, rotation, playerModelScale, sp38, playerModelBin);
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}
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else{
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modelRender_draw(gfx, mtx, plyr_pos, rotation, playerModelScale, sp38, playerModelBin);
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}
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}//L80291CD4
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if(playerModelPostDrawMethod){
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playerModelPostDrawMethod(gfx, mtx, vtx);
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}
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}
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void playerModel_updateModel(void){
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playerModel_set(func_802985F0());
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}
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void playerModel_reset(void){
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f32 plyr_pos[3];
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int i;
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for(i = 0; i < 2 ; i++){
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playerModel_80292048(i, 0.0f, 0.0f, 0.0f);
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playerModel_80292078(i, 0.0f);
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}
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playerModelEnvAlpha = 0xFF;
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playerModelBin = NULL;
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playerModelId = 0;
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playerModelPostDrawMethod = NULL;
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D_80363780 = func_8034A2C8();
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func_8034A130(D_80363780);
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ml_vec3f_clear(D_8037C100);
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ml_vec3f_clear(D_8037C110);
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ml_vec3f_clear(playerModelDisplacement);
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playerModelYaw = playerModelRoll = playerModelPitch = 0.0f;
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D_8037C150.unk0 = 0;
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playerModel_setVisible(TRUE);
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playerModel_setScale(1.0f);
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playerModelDirection = 0;
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playerModel_setDirection(PLAYER_MODEL_DIR_BANJO);
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if(!func_8028ADB4())
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playerModel_updateModel();
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player_getPosition(plyr_pos);
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func_802C3F04((GenMethod_4)func_802C4140,
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ACTOR_17_PLAYER_SHADOW,
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reinterpret_cast(s32, plyr_pos[0]),
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reinterpret_cast(s32, plyr_pos[1]),
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reinterpret_cast(s32, plyr_pos[2])
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);
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}
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void playerModel_free(void){
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assetcache_release(playerModelBin);
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playerModelBin = NULL;
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playerModelId = 0;
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func_8034A2A8(D_80363780);
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D_80363780 = NULL;
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}
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void playerModel_update(void){
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f32 sp1C;
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f32 temp_f0;
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sp1C = D_8037C110[1] - D_8037C100[1];
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temp_f0 = mlAbsF(sp1C);
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if( temp_f0 < 0.01){
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D_8037C100[1] = D_8037C110[1];
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}
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else{
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if(5.0f < temp_f0){
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temp_f0 = 1.0f;
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}
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if(0.0f < sp1C){
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D_8037C100[1] += temp_f0;
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}
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else{
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D_8037C100[1] -= temp_f0;
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}
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{//L80291F7C
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_player_getMarker()->unk14_21 = 0;
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}
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}
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}
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BKModelBin *playerModel_getModelBin(void){
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return playerModelBin;
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}
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enum asset_e playerModel_getModelId(void){
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return playerModelId;
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}
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void playerModel_setEnvAlpha(s32 alpha){
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playerModelEnvAlpha = alpha;
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}
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void playerModel_set(enum asset_e asset_id){
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if(asset_id != playerModelId){
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if(playerModelBin){
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func_80254008();
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assetcache_release(playerModelBin);
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playerModelBin = NULL;
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}
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playerModelId = asset_id;
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if(playerModelId)
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playerModelBin = assetcache_get(playerModelId);
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}
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}
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void playerModel_80292048(s32 arg0, f32 arg1, f32 arg2, f32 arg3){
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D_8037C130[arg0][2] = arg1;
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D_8037C130[arg0][3] = arg2;
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D_8037C130[arg0][1] = arg3;
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}
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void playerModel_80292078(s32 arg0, f32 arg1){
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D_8037C130[arg0][0] = arg1;
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}
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void playerModel_setDirection(enum player_model_direction_e direction){
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if(direction != playerModelDirection){
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if(direction == PLAYER_MODEL_DIR_KAZOOIE || PLAYER_MODEL_DIR_KAZOOIE == playerModelDirection){
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//flip model
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yaw_setIdeal(mlNormalizeAngle(yaw_get() + 180.0f));
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yaw_applyIdeal();
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}
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}
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playerModelDirection = direction;
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}
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void playerModel_setScale(f32 scale){
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if(osCicId + -6103){
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scale = scale*0.25;
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}
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playerModelScale = scale;
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}
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void playerModel_setYaw(f32 angleDegrees){
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playerModelYaw = mlNormalizeAngle(angleDegrees);
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}
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void playerModel_80292158(f32 arg0){
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D_8037C100[1] = arg0;
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playerModel_8029217C(arg0);
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}
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void playerModel_8029217C(f32 arg0){
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D_8037C110[1] = arg0;
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}
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void playerModel_setPostDraw(void (*draw_func)(Gfx **gfx, Mtx **mtx, Vtx **vtx)){
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playerModelPostDrawMethod = draw_func;
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}
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void playerModel_setDisplacement(f32 arg0[3]){
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ml_vec3f_copy(playerModelDisplacement, arg0);
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}
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void playerModel_setYDisplacement(f32 arg0){
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playerModelDisplacement[1] = arg0;
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}
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void playerModel_setVisible(s32 arg0){
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playerModelIsVisible = arg0;
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}
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void playerModel_802921D4(f32 arg0[3]){
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if(func_8028EE84() == BSWATERGROUP_0_NONE){
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D_8037C150.unk0 = 1;
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D_8037C150.unk4[0] = arg0[0];
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D_8037C150.unk4[1] = arg0[1];
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D_8037C150.unk4[2] = arg0[2];
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}
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}
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f32 playerModel_getYaw(void){
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return playerModelYaw;
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}
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f32 playerModel_80292230(void){
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return D_8037C100[1];
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}
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void playerModel_8029223C(f32 arg0[3]){
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playerModel_80291A50(8, arg0);
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}
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void playerModel_80292260(f32 arg0[3]){
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playerModel_80291A50(7, arg0);
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}
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void playerModel_80292284(f32 arg0[3], s32 arg1){
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f32 sp44[3];
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f32 sp38[3];
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if(_player_getMarker()->unk14_21 && playerModelIsVisible){
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switch(playerModel_getModelId()){
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case 0x34D:
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case 0x34E:
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case ASSET_34F_MODEL_BANJO_TERMITE: //802922E8
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case ASSET_359_MODEL_BANJO_WALRUS: //802922E8
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case ASSET_362_MODEL_BANJO_BEE:
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case ASSET_36F_MODEL_BANJO_PUMPKIN:
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case ASSET_374_MODEL_BANJO_CROC:
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func_8034A174(D_80363780, arg1 + 1, arg0);
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if(func_802582EC(arg0)){
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_player_getPosition(arg0);
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}
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arg0[1] += D_8037C130[arg1][0];
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if(D_8037C130[arg1][1] != 0.0f){
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func_80256E24(sp44, D_8037C130[arg1][2], mlNormalizeAngle(yaw_get() + D_8037C130[arg1][3]), 0.0f, 0.0f, D_8037C130[arg1][1]);
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arg0[0] += sp44[0];
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arg0[1] += sp44[1];
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arg0[2] += sp44[2];
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}
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func_802976C0(sp38);
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arg0[0] = arg0[0] + sp38[0];
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arg0[1] = arg0[1] + sp38[1];
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arg0[2] = arg0[2] + sp38[2];
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break;
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default: ////80292400
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_player_getPosition(arg0);
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break;
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}
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}
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else{//L80292410
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_player_getPosition(arg0);
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if(arg1){
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arg0[1] += 33.0f;
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}
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else{
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arg0[1] += 75.0f;
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}
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}
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}
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void playerModel_getPosition(f32* dst){
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f32 tmp1[3];
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f32 tmp2[3];
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playerModel_80291A50(5,tmp1);
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playerModel_80291A50(6,tmp2);
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ml_vec3f_add(dst, tmp1, tmp2);
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ml_vec3f_scale(dst, 0.5);
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}
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void playerModel_802924B8(f32 arg0[3]){
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playerModel_80291A50(0xA, arg0);
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}
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enum player_model_direction_e playerModel_getDirection(void){
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return playerModelDirection;
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}
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void playerModel_802924E8(f32 arg0[3]){
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switch(player_getTransformation()){
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case TRANSFORM_5_CROC:
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playerModel_80291A50(5, arg0);
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break;
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case TRANSFORM_4_WALRUS: //L80292520
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playerModel_80291A50(0xB, arg0);
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break;
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default: //L80292530
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playerModel_80291A50(0x9, arg0);
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break;
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}
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}
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s32 playerModel_isVisible(void){
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return playerModelIsVisible;
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}
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void playerModel_80292554(f32 arg0[3]){
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playerModel_80291A50(0x9, arg0);
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}
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void playerModel_80292578(f32 arg0[3]){
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playerModel_80291A50(0xA, arg0);
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}
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void playerModel_defrag(void){
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if(D_80363780){
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D_80363780 = func_8034A348(D_80363780);
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}
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}
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