core2/playerModel.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 17:41:20 -06:00
parent aa33833595
commit 342011dd23
50 changed files with 560 additions and 545 deletions

View File

@@ -145,7 +145,7 @@ void func_8035D4F0(ActorMarker *marker, s32 arg1){
if(map_get() == MAP_13_GV_MEMORY_GAME){
actor = marker_getActor(marker);
if(actor->state != 9){
if(func_8033F3E8(func_80309744(0), actor->position, 0x190, 0x1A0) == arg1){
if(func_8033F3E8(levelModel_getModel(0), actor->position, 0x190, 0x1A0) == arg1){
func_802C9334(0x1C, actor);
func_8035D2C0(marker, 0);
}