core2/playerModel.c documentation
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@@ -145,7 +145,7 @@ void func_8035D4F0(ActorMarker *marker, s32 arg1){
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if(map_get() == MAP_13_GV_MEMORY_GAME){
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actor = marker_getActor(marker);
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if(actor->state != 9){
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if(func_8033F3E8(func_80309744(0), actor->position, 0x190, 0x1A0) == arg1){
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if(func_8033F3E8(levelModel_getModel(0), actor->position, 0x190, 0x1A0) == arg1){
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func_802C9334(0x1C, actor);
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func_8035D2C0(marker, 0);
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}
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