core2/playerModel.c documentation
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@@ -113,7 +113,7 @@ void func_8028DE0C(enum actor_e actor_id){
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Actor *actor;
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f32 sp20[3];
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banjo_getPosition(sp20);
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playerModel_getPosition(sp20);
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actor = func_8032813C(actor_id, sp20, (s32) yaw_get());
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actor->unk138_22 = TRUE;
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func_802948F8(actor->marker);
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