core2/playerModel.c documentation
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@@ -330,7 +330,7 @@ void func_802F2ED0(Struct64s *arg0, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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mlMtxIdent();
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mlMtxRotPitch(-sp38[0]);
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mlMtxRotYaw(-sp38[1]);
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func_802513B0(&D_80380A18);
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mlMtxGet(&D_80380A18);
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for(phi_s0 = arg0->unk0; phi_s0 < arg0->unk0 + arg0->unk4; phi_s0++){
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if (phi_s0->unk23 & 1) {
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func_802F1FC0(phi_s0, gfx, mtx, vtx);
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