core2/playerModel.c documentation
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@@ -52,7 +52,7 @@ Actor *func_802CA7BC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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sp48[1] = this->yaw;
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sp48[2] = this->roll;
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sp44 = ml_map_f(sp54[1] - sp40, 0.0f, 300.0f, 0.43f, 0.28f);
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modelRender_preDraw(func_802CA790, this);
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modelRender_preDraw((GenMethod_1)func_802CA790, (s32)this);
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modelRender_draw(gfx, mtx, this->position, sp48, sp44, NULL, func_80330B1C(marker));
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return this;
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}
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