core2/playerModel.c documentation
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@@ -34,9 +34,9 @@ void func_802B5480(void) {
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if (func_80294574()) {
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if (randf() > 0.5) {
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func_8029223C(sp2C);
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playerModel_8029223C(sp2C);
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} else {
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func_80292260(sp2C);
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playerModel_80292260(sp2C);
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}
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sp28 = func_8029B950(&sp2C, 0.0f);
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particleEmitter_setParticleVelocityRange(sp28, -60.0f, -100.0f, -60.0f, 60.0f, 0.0f, 60.0f);
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