core2/playerModel.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 17:41:20 -06:00
parent aa33833595
commit 342011dd23
50 changed files with 560 additions and 545 deletions

View File

@@ -2,7 +2,7 @@
#include "functions.h"
#include "variables.h"
extern void func_802920FC(f32);
extern void playerModel_setScale(f32);
extern void func_8028A084(s32, f32);
extern void func_8029AD68(f32, s32);
@@ -321,7 +321,7 @@ void func_802B2C58(void) {
sp3C = ml_map_f(sp34, 0.0f, 2.3f, 0.0f, 45.0f);
yaw_setIdeal(mlNormalizeAngle(sp38 + sp3C));
yaw_applyIdeal();
func_802920FC(ml_map_f(sp34, 0.0f, 2.3f, 1.0f, 0.3f));
playerModel_setScale(ml_map_f(sp34, 0.0f, 2.3f, 1.0f, 0.3f));
ml_vec3f_copy(sp28, D_8037D4E8);
sp28[1] = ml_map_f(sp34, 0.0f, 2.3f, D_8037D4E8[1], D_8037D4E8[1] - 50.0);
func_8028FAB0(sp28);
@@ -329,7 +329,7 @@ void func_802B2C58(void) {
void func_802B2D50(void) {
func_80294378(1);
func_802920FC(1.0f);
playerModel_setScale(1.0f);
}
void func_802B2D80(s32 arg0) {