core2/playerModel.c documentation
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@@ -291,7 +291,7 @@ static void __bsdronexform_setState(int arg0){
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yaw_applyIdeal();
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}
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func_8029A95C(func_80294A4C()); //set player transformation
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func_80291D04(); //update player model
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playerModel_updateModel(); //update player model
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func_8029BD44(&sp34, &sp30);
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func_8028A010(sp34, sp30);
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func_8029E3C0(0, 0.1f);
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