core2/playerModel.c documentation
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@@ -8,7 +8,7 @@ f32 func_8029B33C(void);
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void func_8029797C(f32);
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void func_80297970(f32);
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void func_802921BC(f32);
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void playerModel_setYDisplacement(f32);
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void func_80297BF8(f32);
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void func_802BFE50(f32, f32, f32);
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void func_80299234(f32, f32);
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@@ -94,7 +94,7 @@ void func_802A0750(void){
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void _bsbeefly_end(void){
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if(bsBeeFly_inSet(bs_getNextState()))
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return;
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func_802921BC(0.0f);
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playerModel_setYDisplacement(0.0f);
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roll_setIdeal(0.0f);
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pitch_setIdeal(0.0f);
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func_80291548();
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@@ -107,7 +107,7 @@ void _bsbeefly_end(void){
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void func_802A07F8(void){
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if(bsBeeFly_inSet(bs_getPrevState()))
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return;
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func_802921BC(65.0f);
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playerModel_setYDisplacement(65.0f);
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func_802991A8(3);
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roll_setAngularVelocity(500.0f, 2.0f);
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func_802A0724();
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