core2/playerModel.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 17:41:20 -06:00
parent aa33833595
commit 342011dd23
50 changed files with 560 additions and 545 deletions

View File

@@ -8,7 +8,7 @@ f32 func_8029B33C(void);
void func_8029797C(f32);
void func_80297970(f32);
void func_802921BC(f32);
void playerModel_setYDisplacement(f32);
void func_80297BF8(f32);
void func_802BFE50(f32, f32, f32);
void func_80299234(f32, f32);
@@ -94,7 +94,7 @@ void func_802A0750(void){
void _bsbeefly_end(void){
if(bsBeeFly_inSet(bs_getNextState()))
return;
func_802921BC(0.0f);
playerModel_setYDisplacement(0.0f);
roll_setIdeal(0.0f);
pitch_setIdeal(0.0f);
func_80291548();
@@ -107,7 +107,7 @@ void _bsbeefly_end(void){
void func_802A07F8(void){
if(bsBeeFly_inSet(bs_getPrevState()))
return;
func_802921BC(65.0f);
playerModel_setYDisplacement(65.0f);
func_802991A8(3);
roll_setAngularVelocity(500.0f, 2.0f);
func_802A0724();