core2/playerModel.c documentation
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@@ -2,6 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/playerModel.h"
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/* .data */
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f32 D_80364A90 = 30.0f;
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@@ -104,7 +105,7 @@ void func_802A8A40(void){
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roll_setAngularVelocity(1000.0f, 12.0f);
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miscflag_set(3);
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func_8029CF48(4,1,0.24f);
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func_80292090(2);
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playerModel_setDirection(PLAYER_MODEL_DIR_KAZOOIE);
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}
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void func_802A8AD8(void){
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@@ -133,7 +134,7 @@ void func_802A8BB0(void){
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if(bsbtrot_inSet(next_state))
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return;
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func_80292090(1);
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playerModel_setDirection(PLAYER_MODEL_DIR_BANJO);
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func_8029B0C0();
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func_8029E070(0);
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func_8029E064(0);
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@@ -378,7 +379,7 @@ void bsbtrot_jump_update(void){
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else
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func_802A89D4();
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_get_velocity(&sp1C);
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_get_velocity(sp1C);
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if(button_released(BUTTON_A) && 0.0f < sp1C[1])
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gravity_reset();
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@@ -589,7 +590,7 @@ void bsbtrot_fall_update(void){
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else
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func_802A89D4();
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_get_velocity(&sp1C);
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_get_velocity(sp1C);
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switch (D_8037D3A4){
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case 0://L802A9D90
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if(func_8028B254(0x8C)){
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@@ -679,7 +680,7 @@ void bsbtrot_unk79_init(void){
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func_8029C7F4(1,1,3,2);
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func_80297970(0.0f);
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func_802A8A40();
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func_80292090(2);
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playerModel_setDirection(PLAYER_MODEL_DIR_KAZOOIE);
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func_8029C674();
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}
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@@ -707,7 +708,7 @@ void bsbtrot_ow_init(void){
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func_80298760(func_80296560());
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func_8028A274(0x66, 1.1f);
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func_80299BFC(1.0f);
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_player_getPosition(&sp30);
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_player_getPosition(sp30);
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func_80294980(sp24);
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func_80257F18(sp24, sp30, &sp3C);
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yaw_setIdeal(mlNormalizeAngle(sp3C + 180.0f));\
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