core2/playerModel.c documentation
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@@ -1,6 +1,7 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/playerModel.h"
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/* .data */
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const f32 D_80364A40 = 80.0f;
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@@ -57,7 +58,7 @@ void func_802A531C(void){
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}
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void func_802A5374(void){
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func_80292078(1, -50.0f);
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playerModel_80292078(1, -50.0f);
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func_8029B324(0, 0.03f);
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func_8029B324(1, 1.0f);
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func_8029E070(1);
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@@ -72,12 +73,12 @@ void func_802A5404(void){
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if(bslongleg_inSet(bs_getNextState()))
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return;
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func_80292078(1,0);
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playerModel_80292078(1,0);
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func_8029B0C0();
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func_8029E070(0);
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func_8029E064(0);
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func_8029E0F4(0);
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func_80292090(1);
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playerModel_setDirection(PLAYER_MODEL_DIR_BANJO);
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pitch_setIdeal(0.0f);
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roll_setIdeal(0.0f);
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func_802917C4(2);
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@@ -154,7 +155,7 @@ void bsblongleg_stand_enter(void){
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func_8028A010(ASSET_41_ANIM_BSLONGLEG_IDLE, 1.0f);
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func_8029C7F4(1,1,1,2);
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func_80297970(0.0f);
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func_80292090(2);
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playerModel_setDirection(PLAYER_MODEL_DIR_KAZOOIE);
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func_802A5374();
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}
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@@ -462,7 +463,7 @@ void func_802A6394(void){
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func_8029C7F4(1,1,3,2);
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func_80297970(0.0f);
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func_802A5374();
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func_80292090(2);
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playerModel_setDirection(PLAYER_MODEL_DIR_KAZOOIE);
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func_8029C674();
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}
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