core2/playerModel.c documentation
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_8028FDC8(f32);
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extern void func_802921BC(f32);
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extern void playerModel_setYDisplacement(f32);
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extern f32 func_8029B2D0(void);
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extern void func_802BFE50(f32, f32, f32);
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extern void func_80354030(f32[3], f32);
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@@ -47,7 +47,7 @@ void func_802A3404(void){
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}
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void func_802A3430(void){
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func_802921BC(60.0f);
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playerModel_setYDisplacement(60.0f);
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func_802991A8(3);
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func_80299234(500.0f, 2.0f);
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roll_setAngularVelocity(500.0f, 2.0f);
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@@ -63,7 +63,7 @@ void func_802A34C8(void){
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gravity_reset();
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func_80297B94();
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func_8029E070(0);
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func_802921BC(0.0f);
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playerModel_setYDisplacement(0.0f);
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func_8029CB84();
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func_802991A8(1);
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func_80291548();
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@@ -462,7 +462,7 @@ void func_802A4430(void){
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pitch_setIdeal(0.0f);
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gravity_reset();
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func_80297B94();
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func_802921BC(0.0f);
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playerModel_setYDisplacement(0.0f);
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func_80299CF4(SFX_31_BANJO_OHHWAAOOO, 1.0f, 0x7fff);
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func_80299D2C(SFX_61_CARTOONY_FALL, 1.0f, 0x7fff);
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D_8037D320 = 0.35f;
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