core2/playerModel.c documentation
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@@ -24,7 +24,7 @@ u8 pad_D_80282850[0x780];
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Mtx * D_80282FD0;
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/*.code*/
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void func_802513B0(f32 *arg0) {
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void mlMtxGet(f32 *arg0) {
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s32 var_v0, j;
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for(var_v0 = 0; var_v0 < 4; var_v0++){
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@@ -388,14 +388,14 @@ void func_80252AF0(f32 arg0[3], f32 arg1[3], f32 rotation[3], f32 scale, f32 arg
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}
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void func_80252C08(f32 arg0[3], f32 arg1[3], f32 scale, f32 arg3[3]){
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void func_80252C08(f32 arg0[3], f32 rotation[3], f32 scale, f32 arg3[3]){
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if(arg0 != NULL)
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mlMtxTranslate(arg0[0], arg0[1], arg0[2]);
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if(arg1 != NULL){
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mlMtxRotYaw(arg1[1]);
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mlMtxRotPitch(arg1[0]);
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mlMtxRotRoll(arg1[2]);
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if(rotation != NULL){
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mlMtxRotYaw(rotation[1]);
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mlMtxRotPitch(rotation[0]);
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mlMtxRotRoll(rotation[2]);
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}
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if(scale != 1.0f){
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@@ -167,7 +167,7 @@ void func_8024CCC4(void){
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mlMtxIdent();
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mlMtxRotYaw(-60.0f);
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mlMtxRotPitch(-90.0f);
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func_802513B0(&D_80280FD8);
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mlMtxGet(&D_80280FD8);
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}
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void func_8024CD7C(int arg0){
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@@ -247,7 +247,7 @@ void func_8024CFD4(void){
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mlMtxIdent();
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mlMtxRotYaw(D_80280EC0[1]);
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mlMtxRotPitch(D_80280EC0[0]);
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func_802513B0(&D_80280F98);
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mlMtxGet(&D_80280F98);
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D_80280EA0[0] = 0.0f;
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D_80280EA0[1] = 0.0f;
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D_80280EA0[2] = -1.0f;
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