core2/playerModel.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 17:41:20 -06:00
parent aa33833595
commit 342011dd23
50 changed files with 560 additions and 545 deletions

View File

@@ -159,7 +159,7 @@ void func_803904A8(void){
if(D_80391AE0.tile1_0 == NULL || D_80391AE0.tile2_4 == NULL){
if( player_getActiveHitbox(0) == HITBOX_1_BEAK_BUSTER && func_8028F20C()){
player_getPosition(sp50);
sp4C = func_8033F3E8(func_80309744(0), sp50, 0x190, 0x1a0);
sp4C = func_8033F3E8(levelModel_getModel(0), sp50, 0x190, 0x1a0);
if(sp4C){
sp48 = func_8034C528(sp4C);
if(D_80391AE0.state_9 == 1){
@@ -197,7 +197,7 @@ void func_803904A8(void){
func_8034E120(D_80391AE0.tile1_0->unk4, 180.0f, 0.0f, 0.5f, 2);
func_8034E120(D_80391AE0.tile2_4->unk4, 180.0f, 0.0f, 0.5f, 2);
player_getPosition(sp38);
sp48 = func_8033F3E8(func_80309744(0), sp38, 0x190, 0x1a0);
sp48 = func_8033F3E8(levelModel_getModel(0), sp38, 0x190, 0x1a0);
if(sp48 == D_80391AE0.tile1_0->unk0 || sp48 == D_80391AE0.tile2_4->unk0){
func_8028F66C(BS_INTR_14);
}