core2/playerModel.c documentation
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@@ -89,7 +89,7 @@ void func_80386630(Actor *this){
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mlMtxIdent();
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mlMtxRotYaw(sp64[1]);
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mlMtxRotPitch(sp64[0]);
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func_802513B0(sp24);
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mlMtxGet(sp24);
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sp70[0] = 0.0f;
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sp70[1] = 18.0f;
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