core2/playerModel.c documentation
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@@ -24,7 +24,7 @@ extern void func_8033A45C(s32, s32);
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extern void func_8033A238(s32);
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extern void func_8033A450(s32);
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extern void func_8028FAB0(f32[3]);
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extern void func_802921D4(f32[3]);
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extern void playerModel_802921D4(f32[3]);
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/* .data */
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f32 D_80389C00[3] = {5700.0f, 4300.0f, 0.0f};
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@@ -209,7 +209,7 @@ void CC_func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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modelRender_draw(gfx, mtx, D_80389FA0.unk28, NULL, 1.0f, NULL, D_80389FA0.unk24);
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if(func_80340020(D_80389FA0.unk18, D_80389FA0.unk28, 0, 1.0f, 0, D_80389FA0.unk40, spA4, spA4)){
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func_8028FAB0(spA4);
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func_802921D4(spA4);
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playerModel_802921D4(spA4);
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}
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}
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