core2/playerModel.c documentation
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@@ -101,7 +101,7 @@ void _player_getPosition(f32 dst[3]);
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void player_getPosition(f32 dst[3]);
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void player_getRotation(f32 *dst);
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void func_80291A60(s32 arg0, f32* arg1);
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void playerModel_80291A50(s32 arg0, f32* arg1);
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int button_pressed(s32);
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u32 button_held(s32);
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@@ -311,9 +311,9 @@ int func_80291698(s32);
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int func_80291700(s32, f32);
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void func_802917E4(s32, f32);
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void func_80292078(s32, f32);
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void func_80292158(f32);
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f32 func_80292230(void);
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void playerModel_80292078(s32, f32);
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void playerModel_80292158(f32);
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f32 playerModel_80292230(void);
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void func_802927E0(f32, f32);
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