core2/playerModel.c documentation
This commit is contained in:
@@ -15,7 +15,7 @@ BKAnimationList *model_getAnimationList(BKModelBin *arg0);
|
||||
BKTextureList *model_getTextureList(BKModelBin *arg0);
|
||||
|
||||
void modelRender_reset(void);
|
||||
BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f32 scale, f32*arg5, BKModelBin* model_bin);
|
||||
BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 rotation[3], f32 scale, f32*arg5, BKModelBin* model_bin);
|
||||
|
||||
void modelRender_preDraw(GenMethod_1 func, s32 arg);
|
||||
void modelRender_postDraw(GenMethod_1 func, s32 arg);
|
||||
|
16
include/core2/playerModel.h
Normal file
16
include/core2/playerModel.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#ifndef _PLAYER_MODEL_H_
|
||||
#define _PLAYER_MODEL_H_
|
||||
|
||||
enum player_model_direction_e {
|
||||
PLAYER_MODEL_DIR_BANJO = 1,
|
||||
PLAYER_MODEL_DIR_KAZOOIE = 2,
|
||||
PLAYER_MODEL_DIR_GLOBAL = 3
|
||||
};
|
||||
|
||||
void playerModel_80292048(s32, f32, f32, f32);
|
||||
void playerModel_setDirection(enum player_model_direction_e arg0);
|
||||
void playerModel_setScale(f32);
|
||||
void playerModel_8029217C(f32);
|
||||
void playerModel_setVisible(s32 arg0);
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user