core2/playerModel.c documentation
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@@ -15,7 +15,7 @@ BKAnimationList *model_getAnimationList(BKModelBin *arg0);
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BKTextureList *model_getTextureList(BKModelBin *arg0);
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void modelRender_reset(void);
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BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 arg3[3], f32 scale, f32*arg5, BKModelBin* model_bin);
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BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 rotation[3], f32 scale, f32*arg5, BKModelBin* model_bin);
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void modelRender_preDraw(GenMethod_1 func, s32 arg);
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void modelRender_postDraw(GenMethod_1 func, s32 arg);
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16
include/core2/playerModel.h
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16
include/core2/playerModel.h
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@@ -0,0 +1,16 @@
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#ifndef _PLAYER_MODEL_H_
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#define _PLAYER_MODEL_H_
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enum player_model_direction_e {
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PLAYER_MODEL_DIR_BANJO = 1,
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PLAYER_MODEL_DIR_KAZOOIE = 2,
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PLAYER_MODEL_DIR_GLOBAL = 3
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};
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void playerModel_80292048(s32, f32, f32, f32);
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void playerModel_setDirection(enum player_model_direction_e arg0);
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void playerModel_setScale(f32);
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void playerModel_8029217C(f32);
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void playerModel_setVisible(s32 arg0);
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#endif
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@@ -3681,8 +3681,10 @@ enum asset_e
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ASSET_D96_TEXT_BEEHIVE = 0xd96,
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ASSET_DA6_TEXT_BEEHIVE_WITH_BEES = 0xda6
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ASSET_DA6_TEXT_BEEHIVE_WITH_BEES = 0xda6,
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ASSET_14CF_MODEL_SM_OPA = 0x14CF,
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ASSET_14D0_MODEL_SM_XLU
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};
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enum overlay_e{
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@@ -101,7 +101,7 @@ void _player_getPosition(f32 dst[3]);
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void player_getPosition(f32 dst[3]);
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void player_getRotation(f32 *dst);
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void func_80291A60(s32 arg0, f32* arg1);
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void playerModel_80291A50(s32 arg0, f32* arg1);
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int button_pressed(s32);
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u32 button_held(s32);
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@@ -311,9 +311,9 @@ int func_80291698(s32);
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int func_80291700(s32, f32);
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void func_802917E4(s32, f32);
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void func_80292078(s32, f32);
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void func_80292158(f32);
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f32 func_80292230(void);
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void playerModel_80292078(s32, f32);
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void playerModel_80292158(f32);
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f32 playerModel_80292230(void);
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void func_802927E0(f32, f32);
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