Merge branch 'naming_actor_properties' into 'master'

Renaming functions

See merge request banjo.decomp/banjo-kazooie!68
This commit is contained in:
Banjo Kazooie
2024-09-13 23:37:12 +00:00
173 changed files with 752 additions and 753 deletions

View File

@@ -29,8 +29,8 @@ s32 __chBubble_func_802C5C70(f32 arg0[3], f32 arg1, ActorMarker *marker){
this->position_y = arg0[1] - arg1/2;
this->position_z = arg0[2];
func_8032AA58(this, arg1/200.0);
this->unk60 -= time_getDelta();
if(this->unk60 < 0.0f){
this->lifetime_value -= time_getDelta();
if(this->lifetime_value < 0.0f){
sp1C = 1;
}
if(sp1C)
@@ -56,6 +56,6 @@ void chBubble_update(Actor *this){
marker_setCollisionScripts(this->marker, __chBubble_collisionCallback, NULL, NULL);
marker_setFreeMethod(this->marker, __chBubble_freeCallback);
func_802F32C4(func_8032994C(), this->position, 200.0f, this->marker, __chBubble_func_802C5C70);
this->unk60 = 10.0f;
this->lifetime_value = 10.0f;
}
}