Renaming LMonkey
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@@ -1318,15 +1318,15 @@ void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32
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func_803289EC(this, arg2, direction);
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}
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int subaddie_maybe_set_state_position_direction(Actor * this, s32 myAnimId, f32 start_position, s32 direction, f32 probability){
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if(randf() < probability){
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if(__subaddie_set_state(this, myAnimId) && this->animctrl){
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bool subaddie_maybe_set_state_position_direction(Actor *this, s32 myAnimId, f32 start_position, s32 direction, f32 probability) {
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if (randf() < probability) {
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if (__subaddie_set_state(this, myAnimId) && this->animctrl) {
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func_803285E8(this, start_position, direction);
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animctrl_start(this->animctrl, "subaddie.c", 0x705);
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}
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return 1;
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return TRUE;
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}
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return 0;
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return FALSE;
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}
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void subaddie_set_ideal_yaw(Actor * this, int arg1){
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