Renaming LMonkey
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@@ -660,9 +660,9 @@ bool func_8028F2FC(void){
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}
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//sets carry actor if player is within a horizantal radius around a point
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bool func_8028F31C(f32 position[3], f32 radius, enum actor_e actor_id, Actor **arg3){
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if(player_isInHorizontalRadius(position, radius)){
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return func_8028DD60(actor_id, arg3);
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bool player_setCarryObjectPoseInHorizontalRadius(f32 position[3], f32 radius, enum actor_e actor_id, Actor **arg3){
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if (player_isInHorizontalRadius(position, radius)) {
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return player_setCarryObjectPose(actor_id, arg3);
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}
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return FALSE;
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}
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@@ -670,7 +670,7 @@ bool func_8028F31C(f32 position[3], f32 radius, enum actor_e actor_id, Actor **a
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//sets carry actor if player is within a cylinder around a point
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bool func_8028F364(f32 position[3], f32 radius, f32 vert_range, enum actor_e actor_id, Actor **arg4) {
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if (player_isInVerticalRange(position, vert_range)) {
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return func_8028F31C(position, radius, actor_id, arg4);
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return player_setCarryObjectPoseInHorizontalRadius(position, radius, actor_id, arg4);
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}
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return FALSE;
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}
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@@ -933,9 +933,11 @@ bool func_8028FBD4(f32 arg0[3]) {
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return bs_checkInterrupt(BS_INTR_8) == 2;
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}
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bool func_8028FC34(void){
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if (func_8028E86C() && bscarry_inSet(bs_getState()))
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bool player_throwCarriedObject(void){
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if (func_8028E86C() && bscarry_inSet(bs_getState())) {
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return bs_checkInterrupt(BS_INTR_16_THROW_CARRIED_OBJ) == 2;
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}
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return FALSE;
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}
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