Renaming LMonkey
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@@ -114,7 +114,7 @@ void func_80387774(Actor **this_ptr){
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func_8028F364(local->throw_target_position, local->throw_target_radius, 100.0f, ACTOR_2A_GOLD_BULLION, this_ptr);
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if( func_80329530(*this_ptr, 200)
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&& bacarry_get_markerId() == MARKER_37_GOLD_BULLION
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&& func_8028FC34()
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&& player_throwCarriedObject()
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){
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func_8028FA34(!mapSpecificFlags_get(0)? 0x149 : 0x14a, *this_ptr);
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(*this_ptr)->is_first_encounter = TRUE;
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