Renaming LMonkey
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@@ -7,7 +7,7 @@
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//external
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f32 mapModel_getFloorY(f32*);
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void func_802C4218(s32, f32, f32, f32);
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void func_803252D0(f32, s32);
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void timed_mapSpecificFlags_setTrue(f32, s32);
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void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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//typedefs
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@@ -205,7 +205,7 @@ void func_80387C28(Actor * this){
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func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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}//L80387D64
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func_803252D0(1.5f, 7);
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timed_mapSpecificFlags_setTrue(1.5f, 7);
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actor_collisionOff(this);
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if(local->unkC != 3){
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subaddie_set_state_with_direction(this, 3, 0.0f, 1);
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