Renaming LMonkey
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_8028E668(f32[3], f32, f32, f32);
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extern s32 func_8028F31C(f32[3], f32, s32, Actor **);
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extern s32 player_setCarryObjectPoseInHorizontalRadius(f32[3], f32, s32, Actor **);
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typedef struct {
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s32 unk0;
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@@ -48,11 +48,19 @@ Struct_FP_3E00 D_80391E80[] ={
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/* .code */
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void func_8038A1F0(Actor **this_ptr, enum marker_e carried_obj_marker_id, enum actor_e actor_id, enum actor_e arg3){
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func_8028F31C((*this_ptr)->position, 600.0f, actor_id, this_ptr);
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player_setCarryObjectPoseInHorizontalRadius((*this_ptr)->position, 600.0f, actor_id, this_ptr);
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if(!func_80329530(*this_ptr, 400)) return;
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if(bacarry_get_markerId() != carried_obj_marker_id) return;
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if(!func_8028FC34()) return;
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if (!func_80329530(*this_ptr, 400)) {
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return;
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}
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if (bacarry_get_markerId() != carried_obj_marker_id) {
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return;
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}
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if (!player_throwCarriedObject()) {
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return;
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}
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func_8028FA34(arg3, *this_ptr);
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}
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