Renaming LMonkey

This commit is contained in:
Nabnut
2024-09-19 12:32:08 +02:00
parent 6cf31d1df0
commit 3127ba4a68
13 changed files with 123 additions and 87 deletions

View File

@@ -3,7 +3,7 @@
#include "variables.h"
extern void func_8028E668(f32[3], f32, f32, f32);
extern s32 func_8028F31C(f32[3], f32, s32, Actor **);
extern s32 player_setCarryObjectPoseInHorizontalRadius(f32[3], f32, s32, Actor **);
typedef struct {
s32 unk0;
@@ -48,11 +48,19 @@ Struct_FP_3E00 D_80391E80[] ={
/* .code */
void func_8038A1F0(Actor **this_ptr, enum marker_e carried_obj_marker_id, enum actor_e actor_id, enum actor_e arg3){
func_8028F31C((*this_ptr)->position, 600.0f, actor_id, this_ptr);
player_setCarryObjectPoseInHorizontalRadius((*this_ptr)->position, 600.0f, actor_id, this_ptr);
if(!func_80329530(*this_ptr, 400)) return;
if(bacarry_get_markerId() != carried_obj_marker_id) return;
if(!func_8028FC34()) return;
if (!func_80329530(*this_ptr, 400)) {
return;
}
if (bacarry_get_markerId() != carried_obj_marker_id) {
return;
}
if (!player_throwCarriedObject()) {
return;
}
func_8028FA34(arg3, *this_ptr);
}