Renaming LMonkey
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@@ -432,7 +432,7 @@ void subaddie_set_state(Actor *, u32);
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ActorMarker *func_8032B16C(enum jiggy_e jiggy_id);
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int subaddie_maybe_set_state(Actor *, s32, f32);
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void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
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int subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
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bool subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
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void func_80328CEC(Actor *, s32, s32, s32);
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void func_80328FB0(Actor *, f32);
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int func_80329030(Actor *, s32);
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