Renaming LMonkey

This commit is contained in:
Nabnut
2024-09-19 12:32:08 +02:00
parent 6cf31d1df0
commit 3127ba4a68
13 changed files with 123 additions and 87 deletions

View File

@@ -2292,9 +2292,9 @@ enum bs_e
enum mm_specific_flags {
MM_SPECIFIC_FLAG_0_CHIMPY_STUMP_RAISED,
MM_SPECIFIC_FLAG_2_UNKNOWN = 0x2,
MM_SPECIFIC_FLAG_3_UNKNOWN,
MM_SPECIFIC_FLAG_1_ORANGE_HAS_BEEN_COLLECTED,
MM_SPECIFIC_FLAG_2_ORANGE_HAS_BEEN_RETURNED,
MM_SPECIFIC_FLAG_3_CHIMPY_HAS_LEAVED,
MM_SPECIFIC_FLAG_4_SHAKE,
MM_SPECIFIC_FLAG_6_UNKNOWN = 0x6,

View File

@@ -432,7 +432,7 @@ void subaddie_set_state(Actor *, u32);
ActorMarker *func_8032B16C(enum jiggy_e jiggy_id);
int subaddie_maybe_set_state(Actor *, s32, f32);
void subaddie_set_state_with_direction(Actor * this, s32 myAnimId, f32 arg2, s32 direction);
int subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
bool subaddie_maybe_set_state_position_direction(Actor *, s32, f32, s32, f32 );
void func_80328CEC(Actor *, s32, s32, s32);
void func_80328FB0(Actor *, f32);
int func_80329030(Actor *, s32);