TTC 100%
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@@ -9,31 +9,26 @@ extern void func_803272D0(f32 arg0[3], f32 arg1, s32 arg2, int (*arg3)(Actor *))
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void func_80388FBC(Actor *this);
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/* .data */
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extern ActorAnimationInfo D_8038C700[];
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ActorAnimationInfo D_8038C700[] = {
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{0x000, 0.0f},
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{0x239, 2.5f},
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{0x239, 2.5f}
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};
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extern ActorInfo D_8038C718 = {
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ActorInfo D_8038C718 = {
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MARKER_33_LEAKY, ACTOR_1E_LEAKY, ASSET_51A_MODEL_LEAKY,
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0x1, D_8038C700,
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func_80388FBC, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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extern f32 D_8038C73C[3];
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/* .rodata */
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extern f32 D_8038CDD0;
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extern f32 D_8038CDD4;
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extern f32 D_8038CDD8;
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extern f32 D_8038CDDC;
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extern f32 D_8038CDE0;
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extern f32 D_8038CDE4;
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/* .code */
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bool func_80388F70(Actor *this){
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return this->modelCacheIndex == 0x56;
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}
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void func_80388F88(void){
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static f32 D_8038C73C[3] = {2500.0f, 250.0f, 4600.0f};
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func_803272D0(D_8038C73C, 2000.0f, 2, func_80388F70);
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}
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@@ -46,7 +41,7 @@ void func_80388FBC(Actor *this) {
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this->marker->propPtr->unk8_3 = FALSE;
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if (levelSpecificFlags_get(5) != 0) {
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levelSpecificFlags_set(5, 0);
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timedFunc_set_1(0.5f, func_8025A70C, 0x2D);
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timedFunc_set_1(0.5f, (TFQM1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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}
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if (levelSpecificFlags_get(2) != 0) {
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temp_v0_2 = func_8034C5AC(300);
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@@ -68,11 +63,11 @@ void func_80388FBC(Actor *this) {
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}
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if (func_803114B0() == 0) {
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if (actor_animationIsAt(this, 0.83f)) {
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func_8030E878(0x109, randf2(D_8038CDD0, D_8038CDD4), 22000, this->position, 400.0f, 1000.0f);
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func_8030E878(0x109, randf2(0.775f, 0.825f), 22000, this->position, 400.0f, 1000.0f);
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return;
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}
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if (actor_animationIsAt(this, 0.01f)) {
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func_8030E878(0x109, randf2(D_8038CDD8, D_8038CDDC), 18000, this->position, 400.0f, 1000.0f);
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func_8030E878(0x109, randf2(1.025f, 1.075f), 18000, this->position, 400.0f, 1000.0f);
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return;
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}
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if( actor_animationIsAt(this, 0.15f)
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@@ -80,17 +75,17 @@ void func_80388FBC(Actor *this) {
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|| actor_animationIsAt(this, 0.53f)
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|| actor_animationIsAt(this, 0.66f)
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){
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func_8030E878(0x109, randf2(D_8038CDE0, D_8038CDE4), 14000, this->position, 400.0f, 1000.0f);
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func_8030E878(0x109, randf2(1.225f, 1.275f), 14000, this->position, 400.0f, 1000.0f);
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}
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}
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}
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void func_80389288(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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s32 temp_v0;
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Struct73s *temp_v0;
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func_80328A84(this, 2);
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temp_v0 = func_8034C5AC(300);
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if(temp_v0){
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if(temp_v0 != NULL){
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func_8034E7B8(temp_v0, -600, 4.0f, 2, 10.0f);
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}
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@@ -118,4 +113,4 @@ bool func_80389364(ActorMarker *marker){
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levelSpecificFlags_set(5, TRUE);
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func_80311480(0xa28, 0x2a, this->position, this->marker, func_80389288, NULL);
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return TRUE;
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}
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}
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