core2/code_ABC00.c progress
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@@ -164,9 +164,8 @@ enum bkprog_e{
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// {index=0x99, type="Prog", level=6, name="1st Time Past 50 ND Text"},
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// {index=0x9B, type="Prog", level=6, name="CC WS Eyes Active"},
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// {index=0x9C, type="Prog", level=6, name="CC WS Left Eye Pressed"},
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// {index=0x9D, type="Prog", level=6, name="CC WS Right Eye Pressed"},
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// {index=0x9E, type="Prog", level=6, name="Crypt Coffin Lid Open"},
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BKPROG_9C_LAIR_CC_WITCH_SWITCH_LEFT_EYE_PRESSED = 0x9C,
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BKPROG_9D_LAIR_CC_WITCH_SWITCH_RIGHT_EYE_PRESSED = 0x9D,
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BKPROG_9E_CRYPT_COFFIN_LID_OPEN = 0x9E,
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BKPROG_A1_STATUE_HAT_OPEN = 0xA1,
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@@ -166,7 +166,7 @@ Actor *func_802C8C04(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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Actor *marker_getActor(ActorMarker *);
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f32 time_getDelta(void);
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void jiggySpawn(u32 indx, f32 pos[3]);
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void jiggySpawn(enum jiggy_e jiggy_id, f32 pos[3]);
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struct3s *func_802F8264(s32 arg0);
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struct6s *func_802F8BE0(s32 arg0);
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@@ -857,4 +857,13 @@ typedef struct {
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// u8 pad31[3];
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}Struct80s;
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typedef struct {
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u8 pad0[4];
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struct actor_marker_s *marker;
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f32 position[3];
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void (*unk14)(struct actor_s *, struct actor_marker_s *);
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struct actor_marker_s *unk18;
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}Struct81s;
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#endif
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