core2/code_ABC00.c progress

This commit is contained in:
Banjo Kazooie
2022-07-29 23:07:29 -05:00
parent 149f11d382
commit 26c1253536
8 changed files with 235 additions and 31 deletions

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@@ -164,9 +164,8 @@ enum bkprog_e{
// {index=0x99, type="Prog", level=6, name="1st Time Past 50 ND Text"},
// {index=0x9B, type="Prog", level=6, name="CC WS Eyes Active"},
// {index=0x9C, type="Prog", level=6, name="CC WS Left Eye Pressed"},
// {index=0x9D, type="Prog", level=6, name="CC WS Right Eye Pressed"},
// {index=0x9E, type="Prog", level=6, name="Crypt Coffin Lid Open"},
BKPROG_9C_LAIR_CC_WITCH_SWITCH_LEFT_EYE_PRESSED = 0x9C,
BKPROG_9D_LAIR_CC_WITCH_SWITCH_RIGHT_EYE_PRESSED = 0x9D,
BKPROG_9E_CRYPT_COFFIN_LID_OPEN = 0x9E,
BKPROG_A1_STATUE_HAT_OPEN = 0xA1,

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@@ -166,7 +166,7 @@ Actor *func_802C8C04(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
Actor *marker_getActor(ActorMarker *);
f32 time_getDelta(void);
void jiggySpawn(u32 indx, f32 pos[3]);
void jiggySpawn(enum jiggy_e jiggy_id, f32 pos[3]);
struct3s *func_802F8264(s32 arg0);
struct6s *func_802F8BE0(s32 arg0);

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@@ -857,4 +857,13 @@ typedef struct {
// u8 pad31[3];
}Struct80s;
typedef struct {
u8 pad0[4];
struct actor_marker_s *marker;
f32 position[3];
void (*unk14)(struct actor_s *, struct actor_marker_s *);
struct actor_marker_s *unk18;
}Struct81s;
#endif