pal core2 progress
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@@ -32,97 +32,70 @@ boot_gOverlayTable = gOverlayTable;
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boot_func_8023DA20 = func_8023DA20;
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/* Temporary*/
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func_8029B6F0 = 0x80000000 | (0xa6d4c << 2);
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mapModel_getBounds = 0x80000000 | (0xc26ce << 2);
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bsList_clearAll = 0x8029a440;
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bsList_setInitMethod = 0x8029a4a8;
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bsList_setUpdateMethod = 0x8029a4bc;
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bsList_setEndMethod = 0x8029a4d0;
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bsList_setInterruptMethod = 0x8029a4e4;
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bs_clearState = 0x8029a550;
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bastick_reset = 0x8029af5c;
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update_void_return_Location = 0x8029c448;
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func_802992F0 = 0x80000000 | (0xa644c << 2);
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func_802993C8 = 0x80000000 | (0xa6482 << 2);
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basfx_reset = 0x80000000 | (0xa65d0 << 2);
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func_8029A4D0 = 0x80000000 | (0xa68c4 << 2);
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bsStoredState_getLongLegTimer = 0x80000000 | (0xa69d0 << 2);
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bsStoredState_getTurboTimer = 0x80000000 | (0xa69d3 << 2);
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bsStoredState_setLongLegTimer = 0x80000000 | (0xa69ea << 2);
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func_8029ADCC = 0x80000000 | (0xa6b03 << 2);
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func_8029CF6C = 0x80000000 | (0xa736b << 2);
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hazards_reset = 0x80000000 | (0xa7397 << 2);
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func_8029DFF8 = 0x80000000 | (0xa778e << 2);
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bsbtrot_inSet = 0x80000000 | (0xaa676 << 2);
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bsStoredState_setTurboTimer = 0x80000000 | (0xa69ed << 2);
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basfx_free = 0x80000000 | (0xa6618 << 2);
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func_8029A54C = 0x80000000 | (0xa68e3 << 2);
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func_8029ADA8 = 0x80000000 | (0xa6afa << 2);
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freeHazardSfxId = 0x80000000 | (0xa738e << 2);
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func_8029E100 = 0x80000000 | (0xa77d0 << 2);
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bastick_update = 0x80000000 | (0xa6bed << 2);
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bs_updateState = 0x80000000 | (0xa6988 << 2);
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func_8029A554 = 0x80000000 | (0xa68e5 << 2);
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hazards_update = 0x80000000 | (0xa75ea << 2);
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basfx_update = 0x80000000 | (0xa6633 << 2);
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func_8029AF1C = 0x80000000 | (0xa6b57 << 2);
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bs_setInterruptResponse = 0x80000000 | (0xa69ab << 2);
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bs_getInterruptType = 0x80000000 | (0xa69ae << 2);
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func_8029B504 = 0x80000000 | (0xa6cd1 << 2);
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func_8029B930 = 0x80000000 | (0xa6ddc << 2);
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func_8029BA80 = 0x80000000 | (0xa6e30 << 2);
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func_8029BE5C = 0x80000000 | (0xa6f27 << 2);
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func_8029BED4 = 0x80000000 | (0xa6f45 << 2);
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func_8029BF4C = 0x80000000 | (0xa6f63 << 2);
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func_8029CCC4 = 0x80000000 | (0xa72c1 << 2);
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/* Temporary Correct*/
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func_8029DFF8 = 0x80000000 | (0xa778e << 2);
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func_8029E100 = 0x80000000 | (0xa77d0 << 2);
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batimer_isZero = 0x80000000 | (0xa7871 << 2);
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bsbtrot_inSet = 0x80000000 | (0xaa676 << 2);
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func_802AD318 = 0x80000000 | (0xab456 << 2);
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bsjig_inJiggyJig = 0x80000000 | (0xac228 << 2);
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bsjig_setJiggyMarkerPtr = 0x80000000 | (0xac22b << 2);
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func_802B0CD8 = 0x80000000 | (0xac2c6 << 2);
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func_802BC434 = 0x80000000 | (0xaf0a9 << 2);
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ncDynamicCamera_enterFirstPerson = 0x80000000 | (0xaf9d5 << 2);
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ncDynamicCamera_exitFirstPerson = 0x80000000 | (0xaf9e6 << 2);
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ncFirstPersonCamera_setZoomedOutPosition = 0x80000000 | (0xb0a39 << 2);
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ncFirstPersonCamera_setZoomedOutRotation = 0x80000000 | (0xb0a43 << 2);
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__spawnQueue_add_0 = 0x80000000 | (0xb0e9e << 2);
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chJigsawDance_setState = 0x80000000 | (0xb2120 << 2);
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func_802DC528 = 0x80000000 | (0xb71c2 << 2);
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func_802DC560 = 0x80000000 | (0xb71d0 << 2);
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func_802E4048 = 0x80000000 | (0xb908e << 2);
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func_802E412C = 0x80000000 | (0xb90c7 << 2);
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vtxList_getVertices = 0x80000000 | (0xbb18c << 2);
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func_802EDD8C = 0x80000000 | (0xbb7db << 2);
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particleEmitter_setSphericalParticleVelocityRange = 0x80000000 | (0xbc03c << 2);
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fxRipple_802F3554 = 0x80000000 | (0xbcdcd << 2);
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fxRipple_802F3584 = 0x80000000 | (0xbcdd9 << 2);
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func_802F4094 = 0x80000000 | (0xbd09d << 2);
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func_802F4200 = 0x80000000 | (0xbd0f8 << 2);
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func_802F4798 = 0x80000000 | (0xbd25e << 2);
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func_802F47D0 = 0x80000000 | (0xbd26c << 2);
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func_802F487C = 0x80000000 | (0xbd297 << 2);
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func_802F4884 = 0x80000000 | (0xbd299 << 2);
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func_802F4894 = 0x80000000 | (0xbd29d << 2);
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func_802F48B4 = 0x80000000 | (0xbd2a5 << 2);
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func_802F48BC = 0x80000000 | (0xbd2a7 << 2);
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func_802F48E0 = 0x80000000 | (0xbd2b0 << 2);
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func_802F4900 = 0x80000000 | (0xbd2b8 << 2);
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func_802F4924 = 0x80000000 | (0xbd2c1 << 2);
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func_802F494C = 0x80000000 | (0xbd2cb << 2);
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func_802F4978 = 0x80000000 | (0xbd2d6 << 2);
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func_802F499C = 0x80000000 | (0xbd2df << 2);
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mapModel_getBounds = 0x80000000 | (0xc26ce << 2);
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level_get_main_map = 0x80000000 | (0xc2bde << 2);
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level_get_main_exit = 0x80000000 | (0xc2bf1 << 2);
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sfxSource_setCallbackByIndex = 0x80000000 | (0xc37bd << 2);
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func_8030DD90 = 0x80000000 | (0xc37cc << 2);
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sfxSource_getSampleRate = 0x80000000 | (0xc38d9 << 2);
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func_8030E5F4 = 0x80000000 | (0xc39e5 << 2);
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func_8030E3FC = 0x80000000 | (0xc3967 << 2);
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func_803114D0 = 0x80000000 | (0xc45c7 << 2);
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func_80324C58 = 0x80000000 | (0xc942a << 2);
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timedFunc_set_0 = 0x80000000 | (0xc94bf << 2);
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actor_spawnWithYaw_s16 = 0x80000000 | (0xca1c1 << 2);
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func_80330FCC = 0x80000000 | (0xcc507 << 2);
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model_getVtxList = 0x80000000 | (0xce966 << 2);
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func_8033DE30 = 0x80000000 | (0xcf8a0 << 2);
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item_set = 0x80000000 | (0xd1a19 << 2);
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func_80354030 = 0x80000000 | (0xd5124 << 2);
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func_803541C0 = 0x80000000 | (0xd5188 << 2);
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func_803541CC = 0x80000000 | (0xd518b << 2);
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func_80354380 = 0x80000000 | (0xd51f8 << 2);
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func_80356074 = 0x80000000 | (0xd5935 << 2);
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func_8029CED0 = 0x80000000 | (0xa7344 << 2);
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bastick_distance = 0x80000000 | (0xa6c4a << 2);
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bastick_getAngleRelativeToBanjo = 0x80000000 | (0xa6c5f << 2);
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/* Temporary Correct*/
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roll_reset = 0x80000000 | (0xa62ac << 2);
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roll_update = 0x80000000 | (0xa62bd << 2);
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roll_setIdeal = 0x80298b20;
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roll_applyIdeal = 0x80298b68;
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roll_get = 0x80298b7c;
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yaw_setUpdateState = 0x80298fe8;
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yaw_setIdeal = 0x80298ff4;
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yaw_set = 0x80299018;
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yaw_applyIdeal = 0x8029903c;
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yaw_get = 0x8029905c;
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yaw_getIdeal = 0x80299068;
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func_8029957C = 0x802993bc;
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basfx_80299D2C = 0x80299b6c;
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basfx_debug = 0x80299cf4;
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func_8029A47C = 0x8029a2bc;
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bsList_getInterruptMethod = 0x8029a534;
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bs_setState = 0x8029a56c;
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bs_getState = 0x8029a608;
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bs_checkInterrupt = 0x8029a65c;
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bsStoredState_getTransformation = 0x8029a734;
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bsStoredState_setTrot = 0x8029a7c0;
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bastick_lockAtzero = 0x8029b158;
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func_8029B41C = 0x8029b25c;
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func_8029B73C = 0x8029b57c;
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func_8029B890 = 0x8029b6d0;
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func_8029B950 = 0x8029b790;
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func_8029BD90 = 0x8029bbd0;
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bs_getIdleState = 0x8029bdb8;
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func_8029C0D0 = 0x8029bf10;
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func_8029C834 = 0x8029c674;
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func_8029C984 = 0x8029c7c4;
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func_8029CDA0 = 0x8029cbe0;
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func_8029CF20 = 0x8029cd60;
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isPlayerInHazard = 0x8029d4ac;
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func_8029DD6C = 0x8029dbac;
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func_8029DFC8 = 0x8029de08;
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func_8029DFD4 = 0x8029de14;
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