pal progress, rename bs/iFrame
to ba/iFrame
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@@ -2254,7 +2254,7 @@ void func_8032B5C0(ActorMarker *arg0, ActorMarker *arg1, struct5Cs *arg2) {
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sp6C = func_8033D584(arg2);
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sp68 = func_8033D5A4(arg2);
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sp64 = func_8033D574(arg2);
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if (((bsiFrame_getState() != 3) && func_8028F1E0()) || (func_8033D594(arg2) == 0)) {
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if (((baiFrame_getState() != 3) && func_8028F1E0()) || (func_8033D594(arg2) == 0)) {
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if (sp64 == 0) {
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if ((sp68 != 0) || (arg1->id == 0)) {
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if (sp68 <= 0) {
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