pal progress, rename bs/iFrame
to ba/iFrame
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@@ -242,7 +242,7 @@ static void __chClam_playerDropsItem(enum bundle_e bundle_id, enum item_e item_i
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static void __chClam_attackOther(ActorMarker *this_marker, ActorMarker *other_marker){
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if(bsiFrame_getState() == 3) return;
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if(baiFrame_getState() == 3) return;
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if( !mapSpecificFlags_get(TTC_SPECIFIC_FLAG_5_CLAM_FIRST_MEET_TEXT_SHOWN) && gcdialog_showDialog(ASSET_A14_DIALOG_CLAM_TAUNT, 0, NULL, NULL, NULL, NULL)){
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mapSpecificFlags_set(TTC_SPECIFIC_FLAG_5_CLAM_FIRST_MEET_TEXT_SHOWN, TRUE);
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