Renaming Juju
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@@ -91,11 +91,11 @@ void func_803902B8(Actor *this) {
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sp54 = this->marker->id - 0x16D;
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if (!this->initialized) {
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marker_setFreeMethod(this->marker, func_80390298);
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this->is_first_encounter = volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
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this->has_met_before = volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
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this->initialized = TRUE;
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}
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_player_getPosition(sp5C);
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sp58 = func_80259384(this->position, sp5C, 1750.0f) && !this->is_first_encounter;
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sp58 = func_80259384(this->position, sp5C, 1750.0f) && !this->has_met_before;
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if (sp58 && !this->unk38_0) {
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func_8032BB88(this, 0, 0x1F4);
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func_8025A6EC(COMUSIC_79_CHEATO, 0);
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