Renaming Juju
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@@ -46,21 +46,21 @@ void func_80361870(Actor *this){
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this->volatile_initialized = TRUE;
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}
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if(!this->is_first_encounter && func_80329530(this, 400) && !func_80329530(this, 50)){
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if(!this->has_met_before && func_80329530(this, 400) && !func_80329530(this, 50)){
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if(this->unkF4_8 == 1 && !fileProgressFlag_get(FILEPROG_31_MM_OPEN) && level_get() == LEVEL_6_LAIR){
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text_id = fileProgressFlag_get(FILEPROG_A7_NEAR_PUZZLE_PODIUM_TEXT)? 0xF80 : 0xF7F;
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if(gcdialog_showText(text_id, 0, 0, 0, 0, 0)){
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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}
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}
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else if(func_803616F0(this)){
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sp28 = (volatileFlag_get(VOLATILE_FLAG_16)?0xf6e:0xf68) + this->unkF4_8 - 1;
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if(!volatileFlag_get(VOLATILE_FLAG_16) && level_get() == LEVEL_6_LAIR){
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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}
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else{
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if(gcdialog_showText(sp28, 0, 0, 0, 0, 0)){
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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volatileFlag_set(VOLATILE_FLAG_16, 0);
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}
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}
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