Renaming Juju
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@@ -121,7 +121,7 @@ void func_802C6240(Actor *this){
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this->marker->dieFunc = func_802C61C0;
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this->marker->collisionFunc = func_802C60AC;
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this->marker->collision2Func = func_802C6150;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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this->unk16C_0 = 1;
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this->initialized = TRUE;
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return;
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@@ -265,7 +265,7 @@ void func_802C6240(Actor *this){
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subaddie_set_state_with_direction(this, 1, 0.65f, 1);
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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func_8030E484(SFX_19_BANJO_LANDING_08);
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sfxsource_playHighPriority(SFX_19_BANJO_LANDING_08);
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}
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}//L802C6B1C
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break;
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