Renaming Juju
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@@ -223,7 +223,7 @@ void func_80387DCC(ActorMarker *marker, ActorMarker *other_marker){
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Actor *func_80387DF4(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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Actor *actor = marker_getActor(marker);
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if(actor->is_first_encounter)
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if(actor->has_met_before)
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func_8033A470(3, 7);
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else
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func_8033A45C(3, 0);
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@@ -320,7 +320,7 @@ void func_80388080(Actor *this){
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this->velocity_x = temp_velX;
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this->velocity_y = (local->unkC == 3) ? 90.0f : 70.0f;
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this->velocity_z = temp_velZ;
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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this->unk138_23 = 0;
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this->unk38_0 = 0;
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this->initialized = TRUE;
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@@ -483,7 +483,7 @@ void func_80388080(Actor *this){
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sp54[2] = this->position_z;
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if(local->unkC == 1)
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sp54[1] += 150.0f;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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func_80387A80(partEmitMgr_newEmitter(3), sp54, 3, (local->unkC == 1)? 0x4f0: 0x4f1);
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}//L80388CC4
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