Renaming Juju
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@@ -42,11 +42,11 @@ void __chnapper_setState(Actor *this, s32 next_state){
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if(next_state == 3){
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skeletalAnim_set(this->unk148, ASSET_A5_ANIM_NAPPER_WALK, 0.2f, 1.5f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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func_8030E484(SFX_41_MUMBO_ERGHHH);
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sfxsource_playHighPriority(SFX_41_MUMBO_ERGHHH);
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}
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if(next_state == 4){
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func_8030E484(SFX_C_TAKING_FLIGHT_LIFTOFF);
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sfxsource_playHighPriority(SFX_C_TAKING_FLIGHT_LIFTOFF);
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func_803895B0(0);
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}
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@@ -62,9 +62,9 @@ void __chnapper_setState(Actor *this, s32 next_state){
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void func_80386ACC(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if(!this->is_first_encounter){
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if(!this->has_met_before){
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if(gcdialog_showText(0xad8, 0, NULL, NULL, NULL, NULL)){
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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}
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}
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}
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