Renaming Juju
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@@ -79,7 +79,7 @@ void chhut_update(Actor *this) {
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diff_pos[2] = this->position_z;
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diff_pos[1] += 125.0;
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func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
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sfxsource_playHighPriority(SFX_5B_HEAVY_STUFF_FALLING);
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subaddie_set_state(this, HUT_STATE_1_DAMAGED);
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actor_playAnimationOnce(this);
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__spawnQueue_add_1((GenFunction_1) __chhut_spawnExplosion, (s32) this->marker);
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