Renaming Juju

This commit is contained in:
Nabnut
2024-09-22 11:30:51 +02:00
parent 0224f95863
commit 249f5a7329
75 changed files with 426 additions and 390 deletions

View File

@@ -255,9 +255,9 @@ void func_803876D0(Actor *this){
mapSpecificFlags_set(MM_SPECIFIC_FLAG_A_UNKNOWN, TRUE);
}//L803878F8
if( sp3C && !this->is_first_encounter){
if( sp3C && !this->has_met_before){
if(gcdialog_showText((player_getTransformation()== TRANSFORM_2_TERMITE) ? ASSET_B3E_TEXT_CONGA_MEET_AS_TERMITE : ASSET_B3C_TEXT_CONGA_MEET, 0, this->position, 0,0,0)){
this->is_first_encounter = TRUE;
this->has_met_before = TRUE;
}
} //L80387968

View File

@@ -79,7 +79,7 @@ void chhut_update(Actor *this) {
diff_pos[2] = this->position_z;
diff_pos[1] += 125.0;
func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
sfxsource_playHighPriority(SFX_5B_HEAVY_STUFF_FALLING);
subaddie_set_state(this, HUT_STATE_1_DAMAGED);
actor_playAnimationOnce(this);
__spawnQueue_add_1((GenFunction_1) __chhut_spawnExplosion, (s32) this->marker);

View File

@@ -3,91 +3,106 @@
#include "variables.h"
/* extern functions */
int func_80353064(f32*, f32);
void func_802BB3DC(s32, f32, f32);
int func_80353064(f32 *, f32);
void func_802BB3DC(s32, f32, f32);
typedef struct{
s32 unk0;
s32 unk4;
TUPLE(f32, unk8);
f32 unk14;
s32 unk18;
}ActorLocal_Juju_2;
typedef struct {
s32 animation_state;
s32 animation_countdown;
TUPLE(f32, next_pos);
f32 scale;
s32 unk18;
} ActorLocal_Juju_2;
/* public functions */
void func_80389598(Actor *this);
Actor* func_80389014(ActorMarker *, Gfx **, Mtx**, Vtx** );
void chjuju_update(Actor *this);
Actor *chjuju_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
/* .bss */
u8 MM_pad_80389C80[0x10];
s32 MM_D_80389C90;
s32 mm_juju_count;
/* .data */
ActorInfo chjujuInfo = { MARKER_67_JUJU, ACTOR_59_JUJU, ASSET_2E6_MODEL_JUJU,
enum chjuju_animation_state_e {
JUJU_ANIMATION_STATE_1_YAWING = 1,
JUJU_ANIMATION_STATE_2_DESPAWNED,
JUJU_ANIMATION_STATE_3_WAITING_TO_FALL,
JUJU_ANIMATION_STATE_4_FALLING,
JUJU_ANIMATION_STATE_5_DISAPPEARING
};
ActorInfo chjujuInfo = {
MARKER_67_JUJU, ACTOR_59_JUJU, ASSET_2E6_MODEL_JUJU,
0, NULL,
func_80389598, func_80326224, func_80389014,
chjuju_update, func_80326224, chjuju_draw,
0, 0, 0.0f, 0
};
void func_80388FD0(Actor *this, f32 *arg1, f32 *arg2, s32 arg3){
/* .code */
void __chjuju_initialize(Actor *this, f32 *arg1, f32 *arg2, s32 animationState) {
ActorLocal_Juju_2 *local;
local = (ActorLocal_Juju_2 *)&this->local;
local->unk0 = arg3;
local->unk14 = 1.0f;
local = (ActorLocal_Juju_2 *) &this->local;
local->animation_state = animationState;
local->scale = 1.0f;
this->position_x = arg1[0];
this->position_y = arg1[1];
this->position_z = arg1[2];
local->unk8_x = arg2[0];
local->unk8_y = arg2[1];
local->unk8_z = arg2[2];
local->next_pos_x = arg2[0];
local->next_pos_y = arg2[1];
local->next_pos_z = arg2[2];
}
Actor* func_80389014(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2){
Actor *chjuju_draw(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2) {
f32 rotation[3];
Actor * actorPtr;
Actor *actorPtr;
ActorLocal_Juju_2 *jujuPtr;
actorPtr = marker_getActorAndRotation(this, rotation);
jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
if(jujuPtr->unk0 != 2){
jujuPtr = (ActorLocal_Juju_2 *) &actorPtr->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mPtr, actorPtr->position, rotation, jujuPtr->unk14, NULL, marker_loadModelBin(this));
modelRender_draw(dl, mPtr, actorPtr->position, rotation, jujuPtr->scale, NULL, marker_loadModelBin(this));
}
return actorPtr;
}
void func_803890A0(ActorMarker *marker, s32 arg1){
int s1;
Actor* actorPtr = marker_getActor(marker);
void __chjuju_initialize_all(ActorMarker *marker, s32 count) {
int should_spawn;
Actor *actorPtr = marker_getActor(marker);
f32 position[3];
s32 i;
Actor* jujuPtr;
Actor *jujuPtr;
position[0] = actorPtr->position_x;
position[1] = actorPtr->position_y;
position[2] = actorPtr->position_z;
for(i = 0; i < 4; i++){
for (i = 0; i < 4; i++) {
jujuPtr = spawn_actor_f32(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
jujuPtr->marker->collidable = FALSE;
actorPtr = marker_getActor(marker);
func_80388DE8(actorPtr, i, jujuPtr);
chjujuhitbox_setJuju(actorPtr, i, jujuPtr);
s1 = (i >= arg1);
func_80388FD0(jujuPtr, position, actorPtr->position, (s1)? 1 : 2);
should_spawn = (i >= count);
__chjuju_initialize(jujuPtr, position, actorPtr->position, should_spawn ? JUJU_ANIMATION_STATE_1_YAWING : JUJU_ANIMATION_STATE_2_DESPAWNED);
if(s1){
if (should_spawn) {
position[1] += 250.0f;
}
if(i == arg1){
((ActorLocal_Juju_2 *)&jujuPtr->local)->unk18 = 1;
if (i == count) {
((ActorLocal_Juju_2 *) &jujuPtr->local)->unk18 = TRUE;
}
}
}
void func_803891E8(s32 x, s32 y, s32 z, s32 yaw){
void __chjuju_spawnJiggy(s32 x, s32 y, s32 z, s32 yaw) {
f32 sp1C[3];
sp1C[0] = x;
sp1C[1] = y + 0x14;
@@ -95,13 +110,13 @@ void func_803891E8(s32 x, s32 y, s32 z, s32 yaw){
jiggy_spawn(JIGGY_4_MM_JUJU, sp1C);
}
void func_80389244(s32 x, s32 y, s32 z, s32 yaw){
__spawnQueue_add_4((GenFunction_4)func_803891E8, x, y, z, yaw);
void __chjuju_solvePuzzle(s32 x, s32 y, s32 z, s32 yaw) {
__spawnQueue_add_4((GenFunction_4) __chjuju_spawnJiggy, x, y, z, yaw);
func_802BB3DC(0, 10.0f, 0.8f);
gcpausemenu_80314AC8(1);
}
void func_803892A8(ActorMarker **ptr){
void func_803892A8(ActorMarker **ptr) {
s32 i;
s32 j;
s32 s2;
@@ -109,123 +124,141 @@ void func_803892A8(ActorMarker **ptr){
Actor *actorPtr;
ActorLocal_Juju_2 *jujuPtr;
for(i = 0; i < 4; i++){
for (i = 0; i < 4; i++) {
actorPtr = marker_getActor(ptr[i]);
jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
if(jujuPtr->unk0 != 2){
jujuPtr->unk0 = 5;
jujuPtr->unk4 = 0xC;
func_8030E484(0x3f6);
if(i == 3){
jujuPtr = (ActorLocal_Juju_2 *) &actorPtr->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_5_DISAPPEARING;
jujuPtr->animation_countdown = 12;
sfxsource_playHighPriority(0x3f6);
if (i == 3) {
gcpausemenu_80314AC8(0);
timedFunc_set_4(1.25f, func_80389244, jujuPtr->unk8_x, jujuPtr->unk8_y, jujuPtr->unk8_z, actorPtr->yaw);
timedFunc_set_4(1.25f, __chjuju_solvePuzzle, jujuPtr->next_pos_x, jujuPtr->next_pos_y, jujuPtr->next_pos_z, actorPtr->yaw);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x6d60);
}
else{//L80389384
else {//L80389384
func_8025A6EC(COMUSIC_2B_DING_B, 0x7fff);
}
for(s2 = 3, j = i + 1; j < 4; s2+=5, j++){
actorPtr = marker_getActor(ptr[j]);
jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
if(j == i+1){
jujuPtr->unk18 = 1;
}
jujuPtr->unk4 = s2;
jujuPtr->unk0 = 3;
for (s2 = 3, j = i + 1; j < 4; s2 += 5, j++) {
actorPtr = marker_getActor(ptr[j]);
jujuPtr = (ActorLocal_Juju_2 *) &actorPtr->local;
if (j == i + 1) {
jujuPtr->unk18 = TRUE;
}
jujuPtr->animation_countdown = s2;
jujuPtr->animation_state = JUJU_ANIMATION_STATE_3_WAITING_TO_FALL;
}
return;
}
}
}
int func_8038941C(ActorMarker **ptr){
bool __chjuju_isEveryJujuDespawned(ActorMarker **ptr) {
s32 i;
ActorLocal_Juju_2 *jujuPtr;
for(i = 0; i < 4; i++){
jujuPtr = (ActorLocal_Juju_2 *)&marker_getActor(ptr[i])->local;
if(jujuPtr->unk0 != 2)
return 0;
for (i = 0; i < 4; i++) {
jujuPtr = (ActorLocal_Juju_2 *) &marker_getActor(ptr[i])->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
return FALSE;
}
}
return 1;
return TRUE;
}
int func_8038948C(ActorMarker **ptr){
bool __chjuju_isEveryJujuStable(ActorMarker **ptr) {
s32 i;
ActorLocal_Juju_2 *jujuPtr;
for(i = 0; i < 4; i++){
jujuPtr = (ActorLocal_Juju_2 *)&marker_getActor(ptr[i])->local;
if(jujuPtr->unk0 != 1 && jujuPtr->unk0 != 2)
return 0;
for (i = 0; i < 4; i++) {
jujuPtr = (ActorLocal_Juju_2 *) &marker_getActor(ptr[i])->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_1_YAWING && jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
return FALSE;
}
}
return 1;
return TRUE;
}
void func_80389514(ActorMarker **ptr){
void __chjuju_updateCount(ActorMarker **ptr) {
s32 i;
MM_D_80389C90 = 0;
for(i = 0; i < 4; i++){
if(((ActorLocal_Juju_2 *)&marker_getActor(ptr[i])->local)->unk0 != 2){
MM_D_80389C90++;
};
mm_juju_count = 0;
for (i = 0; i < 4; i++) {
if (((ActorLocal_Juju_2 *) &marker_getActor(ptr[i])->local)->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
mm_juju_count++;
}
}
}
void func_80389598(Actor *this){
ActorLocal_Juju_2 *jujuPtr = (ActorLocal_Juju_2 *)&this->local;
s32 sp38 = 0;
f32 sp34;
f32 sp28[3];
this->marker->propPtr->unk8_3 = (jujuPtr->unk0 != 2) && (jujuPtr->unk0 != 5);
void chjuju_update(Actor *this) {
ActorLocal_Juju_2 *jujuPtr = (ActorLocal_Juju_2 *) &this->local;
s32 has_completed_full_turn = FALSE;
f32 previous_yaw;
f32 pos_offset[3];
switch(jujuPtr->unk0){
case 1: //L80389624
sp34 = this->yaw;
this->yaw += ((0xb - MM_D_80389C90*2)*time_getDelta()*60.0f)/2;
if(360.0f < this->yaw){
sp38 = 1;
this->marker->propPtr->unk8_3 = (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) && (jujuPtr->animation_state != JUJU_ANIMATION_STATE_5_DISAPPEARING);
switch (jujuPtr->animation_state) {
case JUJU_ANIMATION_STATE_1_YAWING: //L80389624
previous_yaw = this->yaw;
this->yaw += ((11 - mm_juju_count * 2) * time_getDelta() * 60.0f) / 2;
if (360.0f < this->yaw) {
has_completed_full_turn = TRUE;
this->yaw -= 360.0f;
}//L803896B4
if(jujuPtr->unk18){
if(sp38 || (sp34 < 180.0f && 180.0f <= this->yaw)){
mapSpecificFlags_set(MM_SPECIFIC_FLAG_9_UNKNOWN, TRUE);
if (jujuPtr->unk18 && (has_completed_full_turn || (previous_yaw < 180.0f && 180.0f <= this->yaw))) {
mapSpecificFlags_set(MM_SPECIFIC_FLAG_9_JUJU_HAS_HALF_TURNED, TRUE);
}
break;
case JUJU_ANIMATION_STATE_3_WAITING_TO_FALL: //L80389700
if (--jujuPtr->animation_countdown == 0) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_4_FALLING;
jujuPtr->next_pos_y = this->position_y - 250.0f;
}
break;
case JUJU_ANIMATION_STATE_5_DISAPPEARING: //L80389738
jujuPtr->animation_countdown--;
jujuPtr->scale *= 0.85;
pos_offset[0] = 100.0f;
pos_offset[1] = 0.0f;
pos_offset[2] = 0.0f;
ml_vec3f_yaw_rotate_copy(pos_offset, pos_offset, this->yaw + 90.0);
this->position_x += pos_offset[0];
this->position_y += pos_offset[1];
this->position_z += pos_offset[2];
if (!jujuPtr->animation_countdown) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_2_DESPAWNED;
}
break;
case JUJU_ANIMATION_STATE_4_FALLING: //L803897F8
this->position_y -= 25.0;
if (jujuPtr->next_pos_y == this->position_y) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_1_YAWING;
sfxsource_playHighPriority(SFX_3_DULL_CANNON_SHOT);
func_802BB3DC(0, 10.0f, 0.8f);
if (jujuPtr->unk18) {
func_80353064(this->position, 24.0f);
}
}
break;
case 3: //L80389700
if(--jujuPtr->unk4 == 0){
jujuPtr->unk0 = 4;
jujuPtr->unk8_y = this->position_y - 250.0f;
}
break;
case 5: //L80389738
jujuPtr->unk4--;
jujuPtr->unk14 *= 0.85;
{sp28[0] = 100.0f;
sp28[1] = 0.0f;
sp28[2] = 0.0f;}
ml_vec3f_yaw_rotate_copy(sp28, sp28, this->yaw + 90.0);
this->position_x += sp28[0];
this->position_y += sp28[1];
this->position_z += sp28[2];
if(!jujuPtr->unk4){
jujuPtr->unk0 = 2;
}
break;
case 4: //L803897F8
this->position_y -= 25.0;
if(jujuPtr->unk8_y == this->position_y){
jujuPtr->unk0 = 1;
func_8030E484(SFX_3_DULL_CANNON_SHOT);
func_802BB3DC(0, 10.0f, 0.8f);
if(jujuPtr->unk18)
func_80353064(this->position, 24.0f);
}
break;
}//L8038987C
}

View File

@@ -4,161 +4,164 @@
#include "variables.h"
/* extern functions */
void func_80388DFC(ActorMarker *, s32);
s32 func_80329784(Actor *);
void __chjujuhitbox_initialize_all(ActorMarker *, s32);
s32 func_80329784(Actor *);
void func_80353580(ActorMarker *);
typedef struct juju_hitbox_s{
u8 pad0[0x4];
s32 unk4;
ActorMarker *unk8[4];
f32 unk18;
}ActorLocal_JujuHitbox;
typedef struct juju_hitbox_s {
u8 pad0[0x4];
s32 unk4;
ActorMarker *jujus[4];
f32 unk18;
} ActorLocal_JujuHitbox;
/* public functions */
void func_80388E20(Actor *this);
Actor* func_80388DC0(ActorMarker *, Gfx **, Mtx**, Vtx **);
void func_80388DE8(Actor* this, s32 slave_id, Actor *slavePtr);
void chjujuhitbox_update(Actor *this);
Actor *chjujuhitbox_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
void chjujuhitbox_setJuju(Actor *this, s32 slave_id, Actor *slavePtr);
/* .data */
ActorInfo chjujuhitboxInfo = { MARKER_67_JUJU, ACTOR_11_JUJU_CTRL, 0,
ActorInfo chjujuhitboxInfo = {
MARKER_67_JUJU, ACTOR_11_JUJU_CTRL, 0,
3, NULL,
func_80388E20, func_80326224, func_80388DC0,
chjujuhitbox_update, func_80326224, chjujuhitbox_draw,
0, 0, 0.0f, 0
};
int func_80388B30(Actor *this, float arg1){
/* code */
bool func_80388B30(Actor *this, float arg1) {
f32 yaw;
yaw = this->yaw - func_80329784(this);
if(180.0f <= yaw){
if (180.0f <= yaw) {
yaw -= 360.0f;
}
else if(yaw < -180.0f){
else if (yaw < -180.0f) {
yaw += 360.0f;
}
if (yaw < 0.0f){
if (yaw < 0.0f) {
yaw = -yaw;
}
if (yaw < arg1){
return 1;
if (yaw < arg1) {
return TRUE;
}
return 0;
return FALSE;
}
void func_80388BEC(NodeProp *node, ActorMarker *marker){
void func_80388BEC(NodeProp *node, ActorMarker *marker) {
f32 distance_to_closest_actor;
Actor *closest_actor;
Actor *temp_v0;
f32 position[3];
position[0] = (f32)node->x;
position[1] = (f32)node->y;
position[2] = (f32)node->z;
position[0] = (f32) node->x;
position[1] = (f32) node->y;
position[2] = (f32) node->z;
closest_actor = actorArray_findClosestActorFromActorId(position, 0x11, -1, &distance_to_closest_actor);
closest_actor = actorArray_findClosestActorFromActorId(position, ACTOR_11_JUJU_CTRL, -1, &distance_to_closest_actor);
if( closest_actor != NULL
&& !( distance_to_closest_actor > 500.0f )
&& (closest_actor->state ==3)
){
temp_v0 = marker_getActor(((ActorLocal_JujuHitbox *)&closest_actor->local)->unk8[((ActorLocal_JujuHitbox *)&closest_actor->local)->unk4]);
if (closest_actor != NULL
&& !(distance_to_closest_actor > 500.0f)
&& (closest_actor->state == 3)
) {
temp_v0 = marker_getActor(((ActorLocal_JujuHitbox *) &closest_actor->local)->jujus[((ActorLocal_JujuHitbox *) &closest_actor->local)->unk4]);
if(temp_v0 != NULL){
if(func_80388B30(temp_v0, 90.0f)){
if (temp_v0 != NULL) {
if (func_80388B30(temp_v0, 90.0f)) {
closest_actor->state = 1;
((ActorLocal_JujuHitbox *)&closest_actor->local)->unk4++;
func_803892A8(((ActorLocal_JujuHitbox *)&closest_actor->local)->unk8);
((ActorLocal_JujuHitbox *) &closest_actor->local)->unk4++;
func_803892A8(((ActorLocal_JujuHitbox *) &closest_actor->local)->jujus);
func_80353580(marker);
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x58, *(s32 *)&position[0], *(s32 *)&position[1], *(s32 *)&position[2]);
__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x58, *(s32 * ) & position[0], *(s32 * ) & position[1], *(s32 * ) & position[2]);
}
}
}
}
void func_80388D14(Actor *this){
void __chjujuhitbox_playRubbingSfx(Actor *this) {
ActorLocal_JujuHitbox *jujuCtlPtr;
jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
func_8030E878(0x3F6, jujuCtlPtr->unk18, 20000, this->position, 300.0f, 2000.0f);
jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
func_8030E878(SFX_3F6_RUBBING, jujuCtlPtr->unk18, 20000, this->position, 300.0f, 2000.0f);
}
void func_80388D60(Actor *this){
void func_80388D60(Actor *this) {
ActorLocal_JujuHitbox *jujuCtlPtr;
jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
if(!func_8038941C(jujuCtlPtr->unk8)){
jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
if (!__chjuju_isEveryJujuDespawned(jujuCtlPtr->jujus)) {
jujuCtlPtr->unk18 *= 1.05;
}
this->state = 3;
}
Actor* func_80388DC0(ActorMarker *this, Gfx **dl, Mtx**mPtr, Vtx **arg3){
Actor *chjujuhitbox_draw(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg3) {
return marker_getActor(this);
}
void func_80388DE8(Actor *this, s32 child_id, Actor *childPtr){
void chjujuhitbox_setJuju(Actor *this, s32 child_id, Actor *childPtr) {
ActorLocal_JujuHitbox *jujuCtlPtr;
jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
jujuCtlPtr->unk8[child_id] = childPtr->marker;
jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
jujuCtlPtr->jujus[child_id] = childPtr->marker;
}
void func_80388DFC(ActorMarker *arg0, s32 arg1){
func_803890A0(arg0, arg1);
void __chjujuhitbox_initialize_all(ActorMarker *marker, s32 count) {
__chjuju_initialize_all(marker, count);
if(arg0 && arg1); //for args to save
if (marker && count); //for args to save
}
void func_80388E20(Actor *this){
void chjujuhitbox_update(Actor *this) {
ActorLocal_JujuHitbox *jujuCtlPtr;
s32 i;
jujuCtlPtr = (ActorLocal_JujuHitbox *)&this->local;
if(!this->initialized){
jujuCtlPtr = (ActorLocal_JujuHitbox *) &this->local;
if (!this->initialized) {
this->initialized = TRUE;
this->is_first_encounter = FALSE;
this->has_met_before = FALSE;
jujuCtlPtr->unk18 = 0.5f;
}
if(!this->volatile_initialized){
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
__spawnQueue_add_2((GenFunction_2)func_80388DFC,this->marker, jujuCtlPtr->unk4);
func_80388D14(this);
}else{
if( func_80329530(this, 0xfa)
&& !func_80329530(this, 0x50)
&& !func_8028ECAC()
){
if( !this->is_first_encounter ){
if(gcdialog_showText(ASSET_B44_TEXT_JUJU_MEET, 0, 0, 0, NULL, NULL)){
this->is_first_encounter = TRUE;
}
}
}
__spawnQueue_add_2((GenFunction_2) __chjujuhitbox_initialize_all, this->marker, jujuCtlPtr->unk4);
__chjujuhitbox_playRubbingSfx(this);
return;
}
if(this->state == 1){
if(func_8038948C(jujuCtlPtr->unk8)){
func_80388D60(this);
}
if(func_8038941C(jujuCtlPtr->unk8)){
marker_despawn(this->marker);
for(i = 0; i < 4; i++){
marker_despawn(jujuCtlPtr->unk8[i]);
}
return;
}
}
else{
func_80389514(jujuCtlPtr->unk8);
}
if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_9_UNKNOWN)) {
func_80388D14(this);
mapSpecificFlags_set(MM_SPECIFIC_FLAG_9_UNKNOWN, FALSE);
if (func_80329530(this, 0xfa) && !func_80329530(this, 0x50) && !func_8028ECAC()) {
if (!this->has_met_before && gcdialog_showText(ASSET_B44_TEXT_JUJU_MEET, 0, 0, 0, NULL, NULL)) {
this->has_met_before = TRUE;
}
}
if (this->state == 1) {
if (__chjuju_isEveryJujuStable(jujuCtlPtr->jujus)) {
func_80388D60(this);
}
if (__chjuju_isEveryJujuDespawned(jujuCtlPtr->jujus)) {
marker_despawn(this->marker);
for (i = 0; i < 4; i++) {
marker_despawn(jujuCtlPtr->jujus[i]);
}
return;
}
}
else {
__chjuju_updateCount(jujuCtlPtr->jujus);
}
if (mapSpecificFlags_get(MM_SPECIFIC_FLAG_9_JUJU_HAS_HALF_TURNED)) {
__chjujuhitbox_playRubbingSfx(this);
mapSpecificFlags_set(MM_SPECIFIC_FLAG_9_JUJU_HAS_HALF_TURNED, FALSE);
}
}

View File

@@ -48,7 +48,7 @@ void __chlmonkey_updateBringOrange(Actor **this_ptr) {
player_throwCarriedObject()) {
func_8028FA34(0xc6, *this_ptr);
(*this_ptr)->is_first_encounter = TRUE;
(*this_ptr)->has_met_before = TRUE;
timed_setStaticCameraToNode(1.2f, 0xF);
func_80324E38(1.2f, 3);
}
@@ -120,10 +120,10 @@ void chlmonkey_update(Actor *this) {
if (func_80329530(this, 345) &&
!func_80329530(this, 150) &&
!item_getCount(ITEM_19_ORANGE) &&
!this->is_first_encounter) {
!this->has_met_before) {
gcdialog_showText(ASSET_B3F_DIALOG_CHIMPY_MEET, 0xe, this->position, NULL, NULL, NULL);
this->is_first_encounter = TRUE;
this->has_met_before = TRUE;
}//L80388774
actor_loopAnimation(this);