Renaming Juju
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@@ -91,7 +91,7 @@ void func_8038CC4C(Actor *this) {
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if (!this->volatile_initialized) {
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this->marker->propPtr->unk8_3 = TRUE;
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this->volatile_initialized = TRUE;
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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local->unk0 = &D_8038F490[0];
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while(local->unk0->map_id != 0 && map_get() != local->unk0->map_id){
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local->unk0++;
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@@ -113,12 +113,12 @@ void func_8038CC4C(Actor *this) {
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this->yaw += 30.0f * sp44;
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}
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}
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if (!this->is_first_encounter) {
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if (!this->has_met_before) {
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player_getPosition(sp38);
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if (ml_distance_vec3f(this->position, sp38) < 900.0f) {
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if (local->unk0->map_id != MAP_46_CCW_WINTER || func_8028F2FC()) {
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gcdialog_showText(local->unk0->unk4, 4, NULL, NULL, NULL, NULL);
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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}
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}
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}
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