Renaming Juju
This commit is contained in:
@@ -137,7 +137,7 @@ void chGobiCCW_update(Actor *this) {
|
||||
this->volatile_initialized = TRUE;
|
||||
this->marker->propPtr->unk8_3 = TRUE;
|
||||
this->marker->actorFreeFunc = chGobiCCW_free;
|
||||
this->is_first_encounter = FALSE;
|
||||
this->has_met_before = FALSE;
|
||||
local->unk4 = skeletalAnim_new();
|
||||
local->spit_model = assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
|
||||
marker_setCollisionScripts(this->marker, 0, func_8038894C, 0);
|
||||
@@ -159,13 +159,13 @@ void chGobiCCW_update(Actor *this) {
|
||||
return;
|
||||
}
|
||||
if(this->state == 1){
|
||||
if (!this->is_first_encounter) {
|
||||
if (!this->has_met_before) {
|
||||
player_getPosition(sp48);
|
||||
if (ml_distance_vec3f(this->position, sp48) < 600.0f) {
|
||||
if (local->unk0->unk2 != 0) {
|
||||
gcdialog_showText((s32) local->unk0->unk2, 4, NULL, NULL, NULL, NULL);
|
||||
}
|
||||
this->is_first_encounter = TRUE;
|
||||
this->has_met_before = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user