Renaming Juju
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@@ -143,8 +143,8 @@ void BGS_func_803888E4(Actor *this, s32 arg1){
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skeletalAnim_set(this->unk148, ASSET_12B_ANIM_TIPTUP_IDLE, 1.0f, 9.0f);
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unqPtr->unkC = randf2(5.0f, 15.0f);
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if (!this->is_first_encounter) {
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this->is_first_encounter = TRUE;
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if (!this->has_met_before) {
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this->has_met_before = TRUE;
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if (unqPtr->unkA == 0) {
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gcdialog_showText(ASSET_C72_TEXT_UNKNOWN, 0xe, this->position, this->marker, func_80388784, 0);
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@@ -111,7 +111,7 @@ void func_8038F6A4(Actor *this)
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{
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nodeprop_getPosition(temp_v0, local->unk18);
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}
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this->is_first_encounter = FALSE;
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this->has_met_before = FALSE;
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this->initialized = TRUE;
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}
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if (!this->volatile_initialized)
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@@ -138,12 +138,12 @@ void func_8038F6A4(Actor *this)
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case 1:
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func_8038F610(this);
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player_getPosition(sp48);
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if (!this->is_first_encounter)
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if (!this->has_met_before)
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{
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if ((((ml_distance_vec3f(local->unk18, sp48) < 250.0f) && (ml_distance_vec3f(local->unk18, sp48) > 80.0f)) && (!func_8028ECAC())) && (player_getTransformation() == TRANSFORM_1_BANJO))
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{
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gcdialog_showText(0xC7E, 0, 0, 0, 0, 0);
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this->is_first_encounter = TRUE;
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this->has_met_before = TRUE;
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}
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}
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if (local->unk10)
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