code_B6CE0.c => time.c

This commit is contained in:
Banjo Kazooie
2024-11-03 13:03:26 -06:00
parent dcdc2ff9d3
commit 23b8510eb4
21 changed files with 110 additions and 97 deletions

View File

@@ -8,7 +8,7 @@ extern void chBottlesBonusCursor_func_802DF99C(void);
extern f32 *chBottlesBonusCursor_func_802E05AC(s32);
extern f32 func_802E4B38(void);
extern void func_8033A8F0(s32, s32, f32[4]);
extern f32 func_8033DDB8(void);
extern f32 time_func_8033DDB8(void);
BKAnimationList *model_getAnimationList(BKModelBin *arg0);
extern void func_8034BB08(s32);
extern void func_803458E4(f32[4], f32[4], f32[4], f32);
@@ -288,7 +288,7 @@ void chBottlesBonus_func_802DD8AC(BoneTransformList *arg0, s32 arg1) {
actor = marker_getActor(chBottlesBonusMarker);
spD4 = func_802E4B38();
spD0 = func_8033DDB8();
spD0 = time_func_8033DDB8();
if (D_8037DEB0 == 0) {
D_8037DEB0 = 1;
for(i = 0; i < CH_BOTTLES_BONUS_PUZZLE_PIECE_COUNT; i++){
@@ -452,7 +452,7 @@ void chBottlesBonus_update(Actor *this) {
s32 phi_s0_2;
local = (ActorLocal_core2_560F0 *) &this->local;
sp50 = func_8033DDB8();
sp50 = time_func_8033DDB8();
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
actor_collisionOff(this);