CC overlay 100%, BGS documentation
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@@ -14,28 +14,11 @@ void func_803864D4(Actor *this);
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/* .data */
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ActorInfo D_80389AA0 = {
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0x4B, 0x43, 0x890, 0, NULL,
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MARKER_4B_CC_SCREW, ACTOR_43_CLACKER_SCREW, ASSET_890_MODEL_SCREW, 0, NULL,
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func_803864D4, func_80326224 , func_80325888,
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0, 0, 0.0f, 0
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};
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/* .rodata */
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extern f32 D_80389EB0;
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extern f32 D_80389EB4;
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extern f64 D_80389EB8;
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extern f64 D_80389EC0;
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extern f64 D_80389EC8;
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extern f64 D_80389ED0;
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extern f64 D_80389ED8;
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extern f64 D_80389EE0;
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extern f64 D_80389EE8;
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extern f64 D_80389EF0;
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// 0000 3AC0: 45B1F800 3D4CCCCD 3FE3333333333333
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// 0000 3AD0: 4056800000000000 4066800000000000
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// 0000 3AE0: 400921FB54524550 3FB999999999999A
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// 0000 3AF0: 4056800000000000 4066800000000000
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// 0000 3B00: 400921FB54524550 0000000000000000
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/* .code */
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void func_803863F0(Actor *this, s32 next_state){
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ActorLocal_CC_0 * local = (ActorLocal_CC_0 *)this->local;
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@@ -59,9 +42,6 @@ void func_803863F0(Actor *this, s32 next_state){
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}
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#ifndef NONMATCHING
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#pragma GLOBAL_ASM("asm/nonmatchings/CC/code_0/func_803864D4.s")
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#else
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void func_803864D4(Actor *this){
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ActorMarker *marker = this->marker;//sp5C;
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ActorLocal_CC_0 * local = (ActorLocal_CC_0 *)this->local;
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@@ -100,43 +80,44 @@ void func_803864D4(Actor *this){
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func_803863F0(this, 4);
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}
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if(this->state == 2){
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if(1.0 <= local->unk8)
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if((this->state == 2) && (1.0 <= local->unk8)){
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func_803863F0(this, 3);
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}//L803866B4
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if(this->state == 4){
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if(1.0 <= local->unk8)
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if((this->state == 4) && (1.0 <= local->unk8)){
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func_803863F0(this, 1);
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}//L80386714
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if(this->state == 1){
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TUPLE_COPY(this->position, sp4C);
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this->position[0] = sp4C[0];
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this->position[1] = sp4C[1];
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this->position[2] = sp4C[2];
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}
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else if(this->state == 2)
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{//L80386734
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sp2C = local->unk8*(f64)1;
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sp2C = local->unk8/1.0;
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if(local->unkC && 0.6 < sp2C){
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FUNC_8030E8B4(SFX_91_METALLIC_SOUND, 1.0f, 32000, this->position, 100, 6000);
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FUNC_8030E8B4(SFX_91_METALLIC_SOUND, 1.0, 32000, this->position, 100, 6000);
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local->unkC = 0;
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}//L80386798
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sin_result = sinf(((sp2C*90.0)/180.0)*M_PI);
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this->position_x = (sp40[0] - sp4C[0])*sin_result + sp4C[0];
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this->position_y = (sp40[1] - sp4C[1])*sin_result + sp4C[1];
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this->position_z = (sp40[2] - sp4C[2])*sin_result + sp4C[2];
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sin_result = sinf(((sp2C*90.0)/180.0)*BAD_PI);
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this->position_x = sp4C[0] + (sp40[0] - sp4C[0])*sin_result;
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this->position_y = sp4C[1] + (sp40[1] - sp4C[1])*sin_result;
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this->position_z = sp4C[2] + (sp40[2] - sp4C[2])*sin_result;
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}//L80386818
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else if(this->state == 3){
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TUPLE_COPY(this->position, sp40);
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this->position[0] = sp40[0];
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this->position[1] = sp40[1];
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this->position[2] = sp40[2];
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}
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else if(this->state == 4){
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sp2C = 1 - local->unk8*(f64)1;
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sp2C = 1 - local->unk8/1.0;
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if(local->unkC && sp2C < 0.1){
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local->unkC = 0;
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}//L8038688C
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sin_result = sinf(((sp2C*90.0)/180.0)*M_PI);
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this->position_x = (sp40[0] - sp4C[0])*sin_result + sp4C[0];
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this->position_y = (sp40[1] - sp4C[1])*sin_result + sp4C[1];
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this->position_z = (sp40[2] - sp4C[2])*sin_result + sp4C[2];
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sin_result = sinf(((sp2C*90.0)/180.0)*BAD_PI);
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this->position_x = sp4C[0] + (sp40[0] - sp4C[0])*sin_result;
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this->position_y = sp4C[1] + (sp40[1] - sp4C[1])*sin_result;
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this->position_z = sp4C[2] + (sp40[2] - sp4C[2])*sin_result;
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}//L80386904
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}
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#endif
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