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@@ -28,7 +28,7 @@ void chyumblie_update(Actor *);
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Actor *chyumblie_draw(ActorMarker *this, Gfx **gfx, Mtx** mtx, Vtx **vtx);
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/* .data */
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ActorInfo D_80390A40 = {0xC7, actor_yumblie, 0x3F6, 0x00, NULL,
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ActorInfo D_80390A40 = {MARKER_C7_YUMBLIE, ACTOR_139_YUMBLIE, ASSET_3F6_MODEL_YUMBLIE, 0x00, NULL,
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chyumblie_update, NULL, chyumblie_draw,
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0, 0, 0.0f, 0
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};
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@@ -157,7 +157,7 @@ void chyumblie_update(Actor *this){
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}
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if(s0->game_marker == NULL){
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s0->game_marker = func_80326D68(this->position, 0x138, -1, &sp48)->marker;
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s0->game_marker = func_80326D68(this->position, ACTOR_138_VILE_GAME_CTRL, -1, &sp48)->marker;
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}
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sp50 = func_80335684(this->unk148);
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if(this->state == YUMBLIE_STATE_1_UNDER_GROUND){
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