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This commit is contained in:
@@ -22,7 +22,7 @@ Actor *func_8038FD10(ActorMarker *this, Gfx** gdl, Mtx** mtx, u32 arg3);
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/* .data section */
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u8 D_80390DA0[6] = {0, 0, 0, 1, 1, 1};
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ActorInfo D_80390DA8 = {0xDA, ACTOR_F1_LEAFBOAT, 0x30D,
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ActorInfo D_80390DA8 = {MARKER_DA_LEAFBOAT, ACTOR_F1_LEAFBOAT, ASSET_30D_MODEL_LEAFBOAT,
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0x01, NULL,
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func_8038FD9C, func_8038FD9C, func_8038FD10,
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0, 0, 0.0f, 0
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@@ -29,7 +29,7 @@ typedef struct chmrvile_s{
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} ActorLocal_MrVile;
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/* .data */
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ActorInfo D_80390A70 = {0xC8, 0x13A, 0x373, 0x00, NULL,
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ActorInfo D_80390A70 = {MARKER_C8_MR_VILE, ACTOR_13A_MR_VILE, ASSET_373_MODEL_MR_VILE, 0x00, NULL,
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chvile_update, NULL, chvile_draw,
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0, 0, 0.0f, 0
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};
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@@ -14,6 +14,13 @@ extern void func_802C3E10(void(*arg0)(void), ActorMarker *, s32, s32);
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void func_8038F6A4(Actor *);
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/* .data */
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enum chtanktup_leg_e {
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TANKTUP_LEG_FRONT_LEFT,
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TANKTUP_LEG_BACK_LEFT,
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TANKTUP_LEG_FRONT_RIGHT,
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TANKTUP_LEG_BACK_RIGHT,
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};
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ActorAnimationInfo D_80390C20[] = {
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{0, 0.0f},
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{0x101, 7.5f},
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@@ -21,16 +28,16 @@ ActorAnimationInfo D_80390C20[] = {
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{0x107, 1.75f}
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};
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ActorInfo D_80390C40 = {0x6C, 0xE8, 0x3EE, 0x01, D_80390C20,
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ActorInfo D_80390C40 = {MARKER_6C_TANKTUP, ACTOR_E8_TANKTUP, ASSET_3EE_TANKTUP, 0x01, D_80390C20,
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func_8038F6A4, func_80326224, func_80325888,
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0, 0x80, 0.0f, 0
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};
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/* .code */
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void func_8038F470(ActorMarker *this, s32 arg1, s32 arg2){
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void func_8038F470(ActorMarker *this, s32 arg1, enum chtanktup_leg_e leg_id){
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Actor* thisActor;
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f32 pad;
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Actor* sp24;
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Actor* leg;
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f32 sp18[3];
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thisActor = marker_getActor(this);
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@@ -39,14 +46,14 @@ void func_8038F470(ActorMarker *this, s32 arg1, s32 arg2){
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sp18[2] = thisActor->position_z;
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sp18[1] += 50.0f;
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sp24 = func_8032813C(arg2 + 0xe9, sp18, (s32)thisActor->yaw);
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func_80328B8C(sp24, arg1 + 1, 0, -1);
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sp24->unk10_12 = arg2;
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leg = func_8032813C(leg_id + ACTOR_E9_TANKTUP_LEG_FL, sp18, (s32)thisActor->yaw);
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func_80328B8C(leg, arg1 + 1, 0, -1);
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leg->unk10_12 = leg_id;
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}
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void func_8038F51C(Actor *this){
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Actor * spawnPtr;
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spawnPtr = func_80326D68(this->position, 0xe8, -1, 0);
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spawnPtr = func_80326D68(this->position, ACTOR_E8_TANKTUP, -1, 0);
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spawnPtr->tanktup.unk0[this->unk10_12] = 1;
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spawnPtr->tanktup.unk10 = 1;
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}
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@@ -58,7 +65,7 @@ s32 func_8038F570(s16 *arg0){
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pos[0] = (f32)arg0[0];
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pos[1] = (f32)arg0[1];
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pos[2] = (f32)arg0[2];
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spawnPtr = func_80326D68(pos, 0xe8, -1, 0);
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spawnPtr = func_80326D68(pos, ACTOR_E8_TANKTUP, -1, 0);
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return spawnPtr->state == 3;
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@@ -99,7 +106,7 @@ void func_8038F6A4(Actor *this) {
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if(!this->initialized){
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temp_v0 = func_80304C38(0x32B, this);
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temp_v0 = func_80304C38(ACTOR_32B_UNKNOWN, this);
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if (temp_v0 == NULL) {
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local->unk18[0] = 3672.0f;
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local->unk18[1] = 100.0f;
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@@ -28,7 +28,7 @@ void chyumblie_update(Actor *);
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Actor *chyumblie_draw(ActorMarker *this, Gfx **gfx, Mtx** mtx, Vtx **vtx);
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/* .data */
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ActorInfo D_80390A40 = {0xC7, actor_yumblie, 0x3F6, 0x00, NULL,
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ActorInfo D_80390A40 = {MARKER_C7_YUMBLIE, ACTOR_139_YUMBLIE, ASSET_3F6_MODEL_YUMBLIE, 0x00, NULL,
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chyumblie_update, NULL, chyumblie_draw,
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0, 0, 0.0f, 0
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};
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@@ -157,7 +157,7 @@ void chyumblie_update(Actor *this){
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}
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if(s0->game_marker == NULL){
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s0->game_marker = func_80326D68(this->position, 0x138, -1, &sp48)->marker;
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s0->game_marker = func_80326D68(this->position, ACTOR_138_VILE_GAME_CTRL, -1, &sp48)->marker;
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}
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sp50 = func_80335684(this->unk148);
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if(this->state == YUMBLIE_STATE_1_UNDER_GROUND){
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@@ -4,7 +4,7 @@
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typedef struct{
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s32 unk0;
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ActorMarker *unk4; //tiptup_marker
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ActorMarker *tiptup_marker; //tiptup_marker
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f32 unk8;
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s32 unkC;
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}ActorLocal_BGS_3030;
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@@ -13,12 +13,12 @@ void func_80389668(Actor *this);
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Actor *func_80389610(ActorMarker *marker, Gfx **, Mtx **, Vtx**);
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/* .data */
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ActorInfo D_80390880 = { 0x019B, 0x27B, 0x3F9, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908A4 = { 0x019C, 0x27C, 0x3F9, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908C8 = { 0x019D, 0x27D, 0x3F9, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908EC = { 0x019E, 0x27E, 0x3F9, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390910 = { 0x019F, 0x27F, 0x3F9, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390934 = { 0x01A0, 0x280, 0x3F9, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390880 = { MARKER_19B_CHOIR_TURTLE_YELLOW, ACTOR_27B_CHOIR_TURTLE_YELLOW, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908A4 = { MARKER_19C_CHOIR_TURTLE_CYAN, ACTOR_27C_CHOIR_TURTLE_CYAN, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908C8 = { MARKER_19D_CHOIR_TURTLE_BLUE, ACTOR_27D_CHOIR_TURTLE_BLUE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_803908EC = { MARKER_19E_CHOIR_TURTLE_RED, ACTOR_27E_CHOIR_TURTLE_RED, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390910 = { MARKER_19F_CHOIR_TURTLE_PINK, ACTOR_27F_CHOIR_TURTLE_PINK, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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ActorInfo D_80390934 = { MARKER_1A0_CHOIR_TURTLE_PURPLE, ACTOR_280_CHOIR_TURTLE_PURPLE, ASSET_3F9_MODEL_CHOIR_TURTLE, 0, NULL, func_80389668, NULL, func_80389610, 0, 0, 1.5f, 0};
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/* .code */
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void func_80389420(ActorMarker *marker) {
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@@ -33,19 +33,19 @@ void func_80389488(Actor *this, s32 next_state) {
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local = (ActorLocal_BGS_3030 *)&this->local;
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if (next_state == 1) {
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func_80335924(this->unk148, 0x12D, 0.2f, randf2(2.0f, 2.5f));
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func_80335924(this->unk148, ASSET_12D_ANIM_CHOIR_TURTLE_IDLE, 0.2f, randf2(2.0f, 2.5f));
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func_80335A74(this->unk148, randf2(0.0f, 1.0f));
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}
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if (next_state == 2) {
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func_80335924(this->unk148, 0x12E, 0.1f, 1.6666666f);
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func_80335924(this->unk148, ASSET_12E_ANIM_CHOIR_TURTLE_SING, 0.1f, 1.6666666f);
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timed_playSfx(0.8333333, SFX_86_TIPTUP_CHORUS_AH, local->unk8, 0x7FFF);
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}
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if (next_state == 3) {
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func_8030E6A4(SFX_86_TIPTUP_CHORUS_AH, local->unk8, 0x7FFF);
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func_80335924(this->unk148, 0x12F, 0.1f, 1.75f);
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func_80335924(this->unk148, ASSET_12F_ANIM_CHOIR_TURTLE_HURT, 0.1f, 1.75f);
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func_80335800(this->unk148, 0.9f, func_80389420, (s32)this->marker);
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if (local->unk4 != NULL) {
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func_80388E94(local->unk4, local->unk0);
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if (local->tiptup_marker != NULL) {
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func_80388E94(local->tiptup_marker, local->unk0);
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}
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}
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this->state = next_state;
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@@ -68,7 +68,7 @@ Actor *func_80389610(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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void func_80389668(Actor *this) {
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ActorLocal_BGS_3030 *local;
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f32 sp30;
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Actor *temp_v0_2;
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Actor *tiptup;
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local = (ActorLocal_BGS_3030 *)&this->local;
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if (!this->unk16C_4) {
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@@ -77,7 +77,7 @@ void func_80389668(Actor *this) {
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marker_setCollisionScripts(this->marker, NULL, func_803895D0, NULL);
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local->unk0 = 1;
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local->unkC = 0;
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local->unk4 = NULL;
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local->tiptup_marker = NULL;
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local->unk8 = 1.0f;
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func_80389488(this, 1);
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if (jiggyscore_isSpawned(JIGGY_27_BGS_TIPTUP) && !func_803203FC(2) && !func_803203FC(1)) {
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@@ -88,14 +88,14 @@ void func_80389668(Actor *this) {
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local->unkC++;
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if (local->unkC == 2) {
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temp_v0_2 = func_80326D68(this->position, 0x27A, -1, &sp30);
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local->unk4 = (temp_v0_2 != NULL) ? temp_v0_2->marker : NULL;
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if (local->unk4 != NULL) {
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func_80388FFC(local->unk4, &local->unk0, &local->unk8);
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tiptup = func_80326D68(this->position, ACTOR_27A_TIPTUP, -1, &sp30);
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local->tiptup_marker = (tiptup != NULL) ? tiptup->marker : NULL;
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if (local->tiptup_marker != NULL) {
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func_80388FFC(local->tiptup_marker, &local->unk0, &local->unk8);
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}
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}
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if (this->state == 1) {
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if (local->unk4 != NULL && (func_80388E70(local->unk4) == local->unk0)) {
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if (local->tiptup_marker != NULL && (func_80388E70(local->tiptup_marker) == local->unk0)) {
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func_80389488(this, 2);
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}
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}
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@@ -36,7 +36,7 @@ void func_8038A068(Actor *this, s32 next_state);
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void chvilegame_update(Actor *this);
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/* .data */
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ActorInfo D_80390960 = {0xC6, 0x138, 0, 0, NULL, chvilegame_update, NULL, func_80325340, 0, 0, 0.0f, 0};
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ActorInfo D_80390960 = {MARKER_C6_VILE_GAME_CTRL, ACTOR_138_VILE_GAME_CTRL, 0, 0, NULL, chvilegame_update, NULL, func_80325340, 0, 0, 0.0f, 0};
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enum asset_e D_80390984[] = { 0, 0xC66, 0xC68, 0xC6A, 0xC92, 0xC93, 0xC94, 0};
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enum asset_e D_803909A4[] = { 0, 0xC67, 0xC69, 0, 0xC95, 0xC96, 0xC97};
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enum asset_e D_803909C0[] = { 0, 0xC6E, 0xC6F, 0, 0xC95, 0xC96, 0xC97};
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@@ -16,7 +16,7 @@ ActorAnimationInfo D_80390C70[3] = {
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{0x103, 0.75f}
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};
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ActorInfo D_80390C88 = {0x6D, 0xE9, 0x3EF, 0x01, D_80390C70,
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ActorInfo D_80390C88 = {MARKER_6D_TANKTUP_LEG, ACTOR_E9_TANKTUP_LEG_FL, ASSET_3EF_MODEL_TANKTUP_LEG_FL, 0x01, D_80390C70,
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func_8038FBF8, func_80326224, func_80325888,
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0, 0x166, 0.0f, 0
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};
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@@ -28,7 +28,7 @@ ActorAnimationInfo D_80390CB0[3] = {
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{0x104, 0.75f}
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};
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ActorInfo D_80390CC8 = {0x6D, 0xEA, 0x3F0, 0x01, D_80390CB0,
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ActorInfo D_80390CC8 = {MARKER_6D_TANKTUP_LEG, ACTOR_EA_TANKTUP_LEG_BL, ASSET_3F0_MODEL_TANKTUP_LEG_BL, 0x01, D_80390CB0,
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func_8038FBF8, func_80326224, func_80325888,
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0, 0x166, 0.0f, 0
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};
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@@ -40,7 +40,7 @@ ActorAnimationInfo D_80390CF0[3] = {
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{0x105, 0.75f}
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};
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ActorInfo D_80390D08 = {0x6D, 0xEB, 0x3F1, 0x01, D_80390CF0,
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ActorInfo D_80390D08 = {MARKER_6D_TANKTUP_LEG, ACTOR_EB_TANKTUP_LEG_FR, ASSET_3F1_MODEL_TANKTUP_LEG_FR, 0x01, D_80390CF0,
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func_8038FBF8, func_80326224, func_80325888,
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0, 0x166, 0.0f, 0
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};
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@@ -52,7 +52,7 @@ ActorAnimationInfo D_80390C30[3] = {
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{0x106, 0.75f}
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};
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ActorInfo D_80390D48 = {0x6D, 0xEC, 0x3F2, 0x01, D_80390C30,
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ActorInfo D_80390D48 = {MARKER_6D_TANKTUP_LEG, ACTOR_EC_TANKTUP_LEG_BR, ASSET_3F2_MODEL_TANKTUP_LEG_BR, 0x01, D_80390C30,
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func_8038FBF8, func_80326224, func_80325888,
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0, 0x166, 0.0f, 0
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};
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@@ -9,7 +9,7 @@
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void func_8038FCB0(Actor *);
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/* .data */
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ActorInfo D_80390D70 = {0xDC, ACTOR_F6_BIG_ALLIGATOR, 0x397, 0x01, NULL,
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ActorInfo D_80390D70 = {MARKER_DC_BIG_ALLIGATOR, ACTOR_F6_BIG_ALLIGATOR, ASSET_397_MODEL_BIG_ALLIGATOR, 0x01, NULL,
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func_8038FCB0, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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};
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@@ -23,7 +23,7 @@ void func_80389080(Actor *this);
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Actor *func_80325888(ActorMarker *, Gfx **, Mtx **, Vtx **);
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ActorInfo D_80390830 = {
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0x19A, 0x27A, 0x3F8,
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MARKER_19A_TIPTUP, ACTOR_27A_TIPTUP, ASSET_3F8_MODEL_TIPTUP,
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0, NULL,
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func_80389080, NULL, func_80325888,
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0, 0, 2.5f, 0
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@@ -9,7 +9,7 @@ void func_8025A58C(u32, u32);
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void func_80324E88(f32);
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ActorInfo D_80390AB0 = {0xC4, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00, 0x00, NULL,
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ActorInfo D_80390AB0 = {MARKER_C4_YELLOW_FLIBBIT_CTRL, ACTOR_136_YELLOW_FLIBBIT_CONTROLLER, 0x00, 0x00, NULL,
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func_8038CEE8, NULL, func_80325340,
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0, 0, 0.0f, 0
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};
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@@ -18,15 +18,15 @@ ActorAnimationInfo D_80390B90[] = {
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{0xD5, 0.5f},
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{0xD5, 1e+8f}
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};
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ActorInfo D_80390BD8 = {0xF5, 0x14E, 0x3F5, 1, D_80390B90, func_8038EEA4, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_80390BFC = {0xFD, 0x1FB, 0x3F5, 1, D_80390B90, func_8038F06C, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_80390BD8 = {MARKER_F5_BGS_ELEVATED_WALKWAY_SWITCH, ACTOR_14E_BGS_ELEVATED_WALKWAY_SWITCH, ASSET_3F5_BGS_JIGGY_SWITCH, 1, D_80390B90, func_8038EEA4, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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ActorInfo D_80390BFC = {MARKER_FD_BGS_MAZE_SWITCH, ACTOR_1FB_BGS_MAZE_SWITCH, ASSET_3F5_BGS_JIGGY_SWITCH, 1, D_80390B90, func_8038F06C, func_80326224, func_80325888, 0, 0, 0.0f, 0};
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||||
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void func_8038EE50(void){
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f32 sp24[3];
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if(func_80304E24(0x14d, sp24)){
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jiggySpawn(JIGGY_20_BGS_ELEVATED_WALKWAY, sp24);
|
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func_802C3F04(func_802C4140, 0x4C, *((u32 *) &sp24[0]), *((u32 *) &sp24[1]), *((u32 *) &sp24[2]));
|
||||
func_802C3F04(func_802C4140, ACTOR_4C_STEAM, *((u32 *) &sp24[0]), *((u32 *) &sp24[1]), *((u32 *) &sp24[2]));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ void func_8038EEA4(Actor *this){
|
||||
if(mapSpecificFlags_get(7)){
|
||||
mapSpecificFlags_set(7, 0);
|
||||
if(!mapSpecificFlags_get(3) || (item_getCount(0) > 0)){
|
||||
func_802D68F0(0x2D);
|
||||
func_802D68F0(45);
|
||||
}
|
||||
}
|
||||
if(!mapSpecificFlags_get(5)){
|
||||
@@ -55,7 +55,7 @@ void func_8038EEA4(Actor *this){
|
||||
} //L8038EFB4
|
||||
if( this->velocity_x != 0.0f && !mapSpecificFlags_get(3) && func_802BB270()){
|
||||
mapSpecificFlags_set(3,1);
|
||||
func_802D68F0(0x2D);
|
||||
func_802D68F0(45);
|
||||
item_set(ITEM_6_HOURGLASS,1);
|
||||
} //L8038EFB4
|
||||
}
|
||||
@@ -65,7 +65,7 @@ void func_8038F018(void){
|
||||
|
||||
if(func_80304E24(0x1fc, sp24)){
|
||||
jiggySpawn(JIGGY_25_BGS_MAZE, sp24);
|
||||
func_802C3F04(func_802C4140, 0x4C, *((u32 *) &sp24[0]), *((u32 *) &sp24[1]), *((u32 *) &sp24[2]));
|
||||
func_802C3F04(func_802C4140, ACTOR_4C_STEAM, *((u32 *) &sp24[0]), *((u32 *) &sp24[1]), *((u32 *) &sp24[2]));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ void func_8038F06C(Actor *this){
|
||||
if(mapSpecificFlags_get(8)){
|
||||
mapSpecificFlags_set(8, 0);
|
||||
if(!mapSpecificFlags_get(0xC) || (item_getCount(0) > 0)){
|
||||
func_802D68F0(0xA);
|
||||
func_802D68F0(10);
|
||||
}
|
||||
}
|
||||
if(!mapSpecificFlags_get(9)){
|
||||
@@ -94,7 +94,7 @@ void func_8038F06C(Actor *this){
|
||||
} //L8038EFB4
|
||||
if( this->velocity_x != 0.0f && !mapSpecificFlags_get(0xC) && func_802BB270()){
|
||||
mapSpecificFlags_set(0xC,1);
|
||||
func_802D68F0(0xA);
|
||||
func_802D68F0(10);
|
||||
item_set(ITEM_6_HOURGLASS,1);
|
||||
} //L8038EFB4
|
||||
}
|
||||
|
@@ -23,7 +23,7 @@ ActorAnimationInfo D_80390B30[4] = {
|
||||
|
||||
u32 D_80390B50[6] = {0xA, 0xA, 0xB, 0xA, 0xA, 0xC};
|
||||
|
||||
ActorInfo D_80390B68 = {0xD5, ACTOR_C_MUD_HUT, ASSET_7D8_MODEL_MM_HUT_TOP, 0x01, D_80390B30,
|
||||
ActorInfo D_80390B68 = {MARKER_D5_BGS_MUD_HUT, ACTOR_C_MUD_HUT, ASSET_7D8_MODEL_MM_HUT_TOP, 0x01, D_80390B30,
|
||||
func_8038EB8C, func_80326224, func_8038EAD0,
|
||||
0, 0, 0.0f, 0
|
||||
};
|
||||
|
Reference in New Issue
Block a user