document various assets, bsStoredState.c, and stateTimers.c
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@@ -537,7 +537,7 @@ void lair_func_8038F924(Actor *this) {
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player_getPosition(sp44);
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if (ml_distanceSquared_vec3f(sp44, this->position) < 250000.0f) {
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if (!this->unk38_0) {
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func_802FA5D0();
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itemPrint_reset();
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this->unk38_0 = TRUE;
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}
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func_802FACA4(0x2B);
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